Fairy lights

This commit is contained in:
lustlion 2022-01-20 14:06:40 +01:00
parent 2d8b8a23db
commit ed9873d633
4 changed files with 30 additions and 3 deletions

View File

@ -14,7 +14,7 @@ Fairy = Entity:New(x,y)
o:getBoundingBox(o.body)
o.lightRange = 55
o.lightRange = 0
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
table.insert(LoadedEntities,o)
@ -46,7 +46,8 @@ function Fairy:Smart()
local particle_data = {
animation = animation.particle.fairy,
direction = angle-math.rad(180),
speed = self.speed*distance/(16*game.scale)
speed = self.speed*distance/(16*game.scale),
light = 85
}
Particle:New(self.pos.x,self.pos.y,particle_data)

View File

@ -25,6 +25,11 @@ Particle = Entity:New(x,y)
y = o.speed * math.sin(o.direction)
}
if particle_data.light ~= nil then
o.lightRange = particle_data.light
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
end
-- animations
o.body = Animation:New(particle_data.animation)
o:centerOffset(o.body)
@ -41,6 +46,9 @@ Particle = Entity:New(x,y)
end
function Particle:Kill()
if self.light ~= nil then
KillLight(self.light)
end
if self.id ~= nil then
for _, e in pairs(LoadedParticles) do
if e.id > self.id then
@ -56,6 +64,9 @@ function Particle:HandleAnimation()
self.body:Animate()
self.timer = self.timer + current_dt
self.sprite_alpha = (self.time-self.timer)/self.time
if self.light ~= nil then
self.light.range = self.lightRange * self.sprite_alpha/2
end
if self.sprite_alpha < 0 then self:Kill() end
self:Draw(self.body)
end

View File

@ -32,6 +32,9 @@ function Entity:Smart()
end
function Entity:Kill()
if self.light ~= nil then
KillLight(self.light)
end
if self.id ~= nil then
for _, e in pairs(LoadedEntities) do
if e.id > self.id then

View File

@ -19,10 +19,22 @@ function CreateLight(x,y,range,lum,flicker)
o.flicker_speed = flicker_speed or 60/12
o.flicker_time = 0
table.insert(Lights,o)
o.id = #Lights
return o
end
function KillLight(light)
if light.id ~= nil then
for _, e in pairs(Lights) do
if e.id > light.id then
e.id = e.id - 1
end
end
table.remove(Lights,light.id)
end
light = nil
end
function SetDarkness()
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle("fill",0,0,game.width ,game.height)