Camera = { pos = {x = 0, y = 0}, width = 0, height = 0 } function Camera:ConfineToLevel() self.pos.x = math.max(0,math.min(self.pos.x,LevelData.Width-self.width/game.scale)) self.pos.y = math.max(0,math.min(self.pos.y,LevelData.Height-self.height/game.scale)) end function Camera:positionCenterAt(x,y) self.pos.x = x-self.width/game.scale/2 self.pos.y = y-self.height/game.scale/2 self:ConfineToLevel() end function Camera:positionAt(x,y) self.pos.x = math.floor((x/self.width)*self.width) self.pos.y = math.floor((y/self.height)*self.height) end