function DebugUI() local mouse_x, mouse_y = love.mouse.getPosition() for _, light in pairs(LoadedObjects.Lights) do love.graphics.print(light.pos.x,light.pos.x,light.pos.y) love.graphics.print(light.pos.y,light.pos.x,light.pos.y+20) love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40) end love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..math.floor(current_dt* 1000).."ms", 10*textScale, 0*textScale, 0, textScale) love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memoryUsage: "..memoryUsage.."kB", 10*textScale, 20*textScale, 0, textScale) love.graphics.setColor(1,1,1) -- lots of variables love.graphics.print("LoadedObjects",10*textScale,40*textScale, 0, textScale) local i = 1 for k, v in pairs(LoadedObjects) do if type(v) == "table" then love.graphics.print("<"..k.."> ".. #v,10*textScale,(40+(10*i))*textScale, 0, textScale) i = i + 1 end end -- player isOnGroundCheck love.graphics.setColor(1,0,0) end function DebugColisions() -- DrawColisionTable() LoadedObjects.DrawCollisions() end function DebugEntities() for _, particle in pairs(LoadedParticles) do particle:Debug() end for _, enty in pairs(LoadedObjects.Entities) do enty:Debug() end end --[[CPUUsage = {} function checkCPUTime(action, name) if name then if action == "start" then if CPUUsage.name == nil then CPUUsage.name = {} end CPUUsage.name.start = os.clock() elseif action == "fin" then CPUUsage.name.fin = os.clock() CPUUsage.name.use = CPUUsage.name.fin - CPUUsage.name.start if CPUUsage.name.total == nil then CPUUsage.name.total = 0 end CPUUsage.name.total = CPUUsage.name.total + CPUUsage.name.use print(CPUUsage.name.fin.." : "..CPUUsage.name.use.." : "..CPUUsage.name.total) elseif action == "get" then return CPUUsage.name.use elseif action == "total" then return CPUUsage.name.total else return CPUUsage.name.use end -- Totals else if action == "get" then local currentTotalCPU = 0 for _, timings in ipairs(CPUUsage) do currentTotalCPU = currentTotalCPU + CPUUsage.timings.use end return currentTotalCPU elseif action == "total" then local currentTotalCPU = 0 for _, timings in ipairs(CPUUsage) do currentTotalCPU = currentTotalCPU + CPUUsage.timings.total end return currentTotalCPU else local currentTotalCPU = 0 for _, timings in ipairs(CPUUsage) do currentTotalCPU = currentTotalCPU + CPUUsage.timings.use end return currentTotalCPU end end end]] function logPrint(string) if logging then print(string) end logWrite(string) end function logWrite(string) if logging then logFile:write(string.."\n") end end