keybind = {} function keybind:Check(key) for _, keyname in pairs(key) do if type(keyname) == "string" then if love.keyboard.isDown(keyname) then return true end else if love.mouse.isDown(keyname) then return true end end end return false end keybind.moveLeft = {"left", "a"} keybind.moveRight = {"right", "d"} keybind.moveUp = {"up", "w"} keybind.moveDown = {"down", "s"} keybind.moveJump = {"z", "space"} keybind.moveAttack = {"x", 1} keybind.moveDash = {"c", 2}