function love.load() --logging = true if logging then print("love: "..collectgarbage("count").." kB") end arrow = 0 menu_type = "no" debug = false debug_collision = false editor_mode = false textScale = 1 fps_count = 0 fps_second = 0 fps_draw = 0 fps_total = 0 love.graphics.setColor(1,1,1) love.keyboard.setKeyRepeat(true) love.graphics.setDefaultFilter("nearest") -- good pixel game = { scale = 2, width = love.graphics.getWidth(), height = love.graphics.getHeight(), paused = false } require "data/scripts" Canvas = { Darkness = CreateDarkness() } love.graphics.setCanvas(Canvas.Darkness) SetDarkness() love.graphics.setCanvas() Camera.width = game.width Camera.height = game.height levelList = {"level1","2","3","ewae","tileset"} levelNum = 1 currLevel = levelList[levelNum] LoadedEntities = {} LoadedParticles = {} LevelLoadTiles() language = "ENG" LocaleLoad(language) main_Player = Player:New(75,50) --Kupo:New(100,150) --Kupo:New(300,150) Decoration:New(200,89,animation.decoration.candelabra,80) Fairy:New(200,88) --CursedBook:New(180,68) gravity = 0.2 -- Debug and log stuff memoryUsage, dtcount = 0, 0 logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds") end function love.update(dt) -- fps counter if fps_second >= 1 then fps_second = fps_second - 1 fps_draw = fps_count fps_count = 0 fps_total = fps_total + 1 end fps_second = fps_second + dt fps_count = fps_count + 1 current_dt = dt -- things per second dtcount = dtcount + dt if dtcount >= 1 then if secs == nil then secs = 0 end secs = secs + 1 dtcount = dtcount - 1 if debug or logging then memoryUsage = math.floor(collectgarbage("count")) end logPrint("Second "..secs..": "..memoryUsage.." kB") end --keypressed if Keybind:HasPressed(Keybind.menu.pause) then if do_pause then do_pause = false else menu_type = "pause" MenuInit(menu_type) end end --MenuStep if menu_type ~= nil then MenuStep(menu_type) end --editor if editor_mode then EditorStep() else GameStep() end end function love.wheelmoved(_, y) if editor_mode then EditorScroll(y) end end function love.draw() if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then game.width = love.graphics.getWidth() game.height = love.graphics.getHeight() game_resize = true else game_resize = false end if editor_mode then EditorDraw() else GameDraw() end if menu_type ~= nil then MenuDraw(menu_type) end love.graphics.print(game.scale,10,40) end