image = { background = love.graphics.newImage("assets/terrain/background.png"), cartridge = { nancy = love.graphics.newImage("assets/menu/nancy.png") } } -- animations animation = { nancy = { idle = { path = "assets/characters/nancy/idle", frames = 4, speed = 1/8, imgs = {} }, run = { path = "assets/characters/nancy/run", frames = 6, speed = 1/8, imgs = {} }, fall = { path = "assets/characters/nancy/fall", frames = 3, speed = 1/8, imgs = {} }, jump = { path = "assets/characters/nancy/jump", frames = 3, speed = 1/8, imgs = {} } } } for _, object in pairs(animation) do for _, anim in pairs(object) do for i = 1, anim.frames do table.insert(anim.imgs,love.graphics.newImage(anim.path..tostring(i)..".png")) end end end levelProperties = { pos = { x = 0, y = 0 }, offset = { x = 0, y = 0 } } tileProperties = { width = 16, height = 16, scale = game.scale, tileset = love.graphics.newImage("assets/terrain/tileset.png") }