Shader = {} Shader.RadiusGradient = love.graphics.newShader[[ uniform float pos_x; uniform float pos_y; uniform float range; uniform float scale; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){ vec4 pixel = Texel(texture, texture_coords );//This is the current pixel color float distance_x = pos_x - screen_coords.x / scale; float distance_y = pos_y - screen_coords.y / scale; float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ; if (distance < range){ float alpha = 1-(2*distance/range); if (pixel.a > alpha){ pixel.a = alpha; } } return pixel * color * color; } ]]