function GameStep() if not do_pause then SetCollisionFlags(main_Player) for _, enty in pairs(LoadedEntities) do enty:Smart() enty:DoPhysics() end AnimateTiles() Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y) --camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height) end end function GameDraw() GameworldDraw() GameworldLighting() -- hud textScale = 0.5 -- pause if do_pause then PauseUI() end -- debug if debug then DebugUI() end if debug_collision then DebugColisions() DebugEntities() end end