interfaceDialog = {type = "Dialog"} -- dialog boxes function interfaceDialog:New(style) o = {} o.pos = { x = 0, y = game.height*80/100 } o.size = { w = game.width, h = game.height*20/100 } o.value = 0 o.target_value = 0 local style = {} o.style = { content = style.content or nil, color = style.color or {1,1,1}, color2 = style.color2 or {0,0,0}, --color3 = style.color3 or style.color2 or {0,0,0}, alpha = style.alpha or 1, scale = style.scale or 1, scale_x = style.scale_x or 1, scale_y = style.scale_y or 1, scale_proportion = 1 } AddElement(o) setmetatable(o, self) self.__index = self return o end function interfaceDialog:updateContents() if self.value < self.target_value then self.contents = self.sequence[self.value] if self.contents[1] == nil then self.contents[1] = "" end if self.contents[2] == nil then self.contents[2] = "" end if self.contents[3] == nil then self.contents[3] = "" end end end function interfaceDialog:loadSequence(sequence) self.sequence = sequence self.value = 1 self.target_value = 1+#sequence self:updateContents() end function interfaceDialog:checkConfirm() if not self.clicked then if love.mouse.isDown(1) then self.clicked = true self.value = self.value + 1 print(self.value.." of "..self.target_value) self:updateContents() end elseif not love.mouse.isDown(1) then self.clicked = false end end function interfaceDialog:Draw() local c1, c2, c3, a = love.graphics.getColor() love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha) love.graphics.rectangle( "fill", self.pos.x*self.style.scale_x*self.style.scale_proportion, self.pos.y*self.style.scale_y*self.style.scale_proportion, self.size.w*self.style.scale_x*self.style.scale_proportion, self.size.h*self.style.scale_y*self.style.scale_proportion) love.graphics.setColor(self.style.color2[1],self.style.color2[2],self.style.color2[3],self.style.alpha) love.graphics.rectangle( "line", self.pos.x*self.style.scale_x*self.style.scale_proportion, self.pos.y*self.style.scale_y*self.style.scale_proportion, self.size.w*self.style.scale_x*self.style.scale_proportion, self.size.h*self.style.scale_y*self.style.scale_proportion) if self.contents ~= nil then love.graphics.printf(self.contents[2],self.pos.x+10,self.pos.y+(self.size.h/2),100,"left") love.graphics.printf(self.contents[1],self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center") love.graphics.printf(self.contents[3],self.pos.x+(self.size.w)-10,self.pos.y+(self.size.h/2),100,"right") else love.graphics.printf("ERROR",self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center") end love.graphics.setColor(c1,c2,c3,a) end