73 lines
1.6 KiB
Lua
73 lines
1.6 KiB
Lua
Lights = {}
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LightTimer = 0
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function CreateDarkness()
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return love.graphics.newCanvas(game.width/game.scale, game.height/game.scale)
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end
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function CreateLight(x,y,range,lum,flicker)
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local o = {}
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o.pos = {
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x = x,
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y = y
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}
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o.range = range
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o.lum = lum or 1
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o.flicker_value = flicker or 2
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o.flicker = 0
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o.dim = 0
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o.flicker_speed = flicker_speed or 60/12
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o.flicker_time = 0
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table.insert(Lights,o)
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return o
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end
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function SetDarkness()
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle("fill",0,0,game.width ,game.height)
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end
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function DoLights()
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for _, light in pairs(Lights) do
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light.flicker_time = light.flicker_time + 1
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if light.flicker_time >= light.flicker_speed then
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light.flicker_time = light.flicker_time - light.flicker_speed
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light.flicker = 0 + math.random(0,1)
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light.flicker = math.min(math.max(light.flicker, -light.flicker_value),light.flicker_value)
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end
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end
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love.graphics.setBlendMode("replace")
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love.graphics.setColor(1,1,1,1)
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for _, light in pairs(Lights) do
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if light.range ~= 0 then
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love.graphics.circle(
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"fill",
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(light.pos.x - Camera.pos.x) / game.scale,
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(light.pos.y - Camera.pos.y) / game.scale,
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(light.range + light.flicker + 1) / game.scale
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)
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end
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end
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love.graphics.setColor(0,0,0,0)
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for _, light in pairs(Lights) do
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if light.range ~= 0 then
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love.graphics.circle(
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"fill",
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(light.pos.x - Camera.pos.x) / game.scale,
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(light.pos.y - Camera.pos.y) / game.scale,
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(light.range + light.flicker) / game.scale
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)
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end
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end
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love.graphics.setBlendMode("alpha")
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end
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function DoBorder()
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end
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function DrawDarkness()
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love.graphics.draw(Canvas.Darkness, 0, 0, 0, 2/game.scale)
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end
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