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canvasses
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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entities
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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ui
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consistent indentation
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animation.lua
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consistent indentation
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audio.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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camera.lua
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restructured folder
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2022-02-12 11:36:43 +01:00 |
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canvas.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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collision.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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debug.lua
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consistent indentation
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demo.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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draw.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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editor.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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entity.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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game.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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gameworld.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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hex.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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in_out.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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keybind.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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level.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lights.lua
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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locale.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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math.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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menu.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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objects.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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particle.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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require.lua
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added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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2022-02-24 04:15:35 +01:00 |
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ui.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |