116 lines
2.8 KiB
Lua
116 lines
2.8 KiB
Lua
function EditorStep()
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palette = palette or false
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AnimateTiles()
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if Keybind:HasPressed(Keybind.editor.palette) then
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if palette then
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palette = false
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palette_scroll_x = nil
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palette_scroll_y = nil
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else
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palette = true
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palette_scroll_x = 0
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palette_scroll_y = 0
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selecting_tile = 51
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end
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end
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end
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function EditorScroll(y)
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if palette then
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if love.keyboard.isDown("lshift") then
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palette_scroll_y = palette_scroll_y + y
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else
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palette_scroll_x = palette_scroll_x + y
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end
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else
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local oscale = game.scale
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game.scale = math.max(0.1,game.scale + y/16)
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end
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end
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function EditorDraw()
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GameworldDraw()
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if palette then
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EditorDoPalette()
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end
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end
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function EditorDoPalette()
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local width = LevelData.tileset:getPixelWidth()/tileProperties.width
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local height = LevelData.tileset:getPixelHeight()/tileProperties.height
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle(
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"fill",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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)
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love.graphics.setColor(1,1,1,1)
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local position_x = 1
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local position_y = 1
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for i = 1, #TileIndex-width-1 do
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local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
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local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
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love.graphics.draw(
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LevelData.tileset,
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TileIndex[i],
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tile_x,
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tile_y,
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0,
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1,
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1
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)
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if love.mouse.isDown(1) then
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local mouse_x = love.mouse.getX()
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local mouse_y = love.mouse.getY()
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if mouse_x > tile_x
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and mouse_x < tile_x + tileProperties.width + 1
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and mouse_y > tile_y
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and mouse_y < tile_y + tileProperties.height + 1
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then
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selecting_tile = position_x + (position_y * width)
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love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y)
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end
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else
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selecting_tile = 0
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end
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if selecting_tile ~= nil and i == selecting_tile then
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love.graphics.setColor(1,0,1,1)
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love.graphics.rectangle(
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"line",
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tile_x,
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tile_y,
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tileProperties.width,
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tileProperties.height
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)
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love.graphics.setColor(1,1,1,1)
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end
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position_x = position_x + 1
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if position_x > width then
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position_x = position_x - width
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position_y = position_y + 1
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end
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end
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love.graphics.rectangle(
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"line",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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)
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end
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