.. |
canvasses
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
entities
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dont use nil globals, pass no args to Entity:New() instead
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2022-02-26 20:14:01 +01:00 |
ui
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
animation.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
audio.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
camera.lua
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restructured folder
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2022-02-12 11:36:43 +01:00 |
canvas.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
collision.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
debug.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
demo.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
draw.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
editor.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
entity.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
game.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
gameworld.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
hex.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
in_out.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
keybind.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
level.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
lights.lua
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
locale.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
math.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
menu.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
objects.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
particle.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
require.lua
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added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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2022-02-24 04:15:35 +01:00 |
ui.lua
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consistent indentation
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2022-02-26 03:56:53 +01:00 |