48 lines
1.6 KiB
Lua
48 lines
1.6 KiB
Lua
function ExportLevel(levelname)
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filename = "output.lua"
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local success, message = love.filesystem.write(filename, "")
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if success then
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love.filesystem.append(filename, "return {")
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love.filesystem.append(filename, "\n name = \"" .. levelname .. "\",")
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for k, v in pairs(tileset) do
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if v == LevelData.tileset then
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love.filesystem.append(filename, "\n tileset = tileset." .. k .. ",")
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end
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end
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love.filesystem.append(filename, "\n tiles = {")
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for i = 1, #LevelTiles do
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love.filesystem.append(filename, "\n { ")
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for j = 1, #LevelTiles[i] do
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if j ~= 1 then
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love.filesystem.append(filename, ", ")
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end
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love.filesystem.append(filename, tostring(LevelTiles[i][j].id))
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end
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love.filesystem.append(filename, "}")
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if i ~= #LevelTiles then
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love.filesystem.append(filename, ", ")
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end
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end
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love.filesystem.append(filename, "\n },")
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love.filesystem.append(filename, "\n objects = {}")
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love.filesystem.append(filename, "\n}")
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end
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end
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--[[
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return {
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name = "level1",
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tileset = tileset.library,
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tiles = {
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{13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13},
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{ 0, 0, 0, 0, 0, 0, 5,25,26, 6,25,26, 7, 0, 5,25,26, 7, 0, 0, 0, 0, 0, 0},
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{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
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{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
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{ 0, 0, 0, 0, 0, 0, 5,49,50, 6,49,50, 7, 0, 5,49,50, 7, 0, 0, 0, 0, 0, 0},
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
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},
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objects = {}
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}
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]]
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