81 lines
1.9 KiB
Lua
81 lines
1.9 KiB
Lua
Keybind = {}
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Keybind.move = {}
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Keybind.menu = {}
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Keybind.debug = {}
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Keybind.editor = {}
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Keybind.generic = {}
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function Keybind:CheckDown(action)
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for _, keyname in pairs(action.keys) do
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if type(keyname) == "string" then
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if love.keyboard.isDown(keyname) then return true end
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else
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if love.mouse.isDown(keyname) then return true end
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end
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end
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return false
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end
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function Keybind:HasPressed(action)
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if Keybind:CheckDown(action) then
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if not action.pressed then
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action.pressed = true
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return true
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end
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else
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action.pressed = nil
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end
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return false
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end
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function Keybind:CheckCollision(cat, key)
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for _, action in pairs(cat) do
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for _, keyname in pairs(action.keys) do
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if key == keyname then return true end
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end
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end
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return false
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end
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function Keybind:AddKey(action, key)
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table.insert(action.keys, key)
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end
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function Keybind:ChangeKey(action, position, key)
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action.keys[position] = key
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end
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function Keybind:RemoveKeys(action)
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action.keys = {}
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end
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function Keybind:Default()
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--Menu
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Keybind.menu.pause= { keys = {"escape"}}
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Keybind.menu.confirm= { keys = {"z", "space", 1}}
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--Move
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Keybind.move.left = { keys = {"left", "a"}}
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Keybind.move.right = { keys = {"right", "d"}}
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Keybind.move.up = { keys = {"up", "w"}}
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Keybind.move.down = { keys = {"down", "s"}}
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Keybind.move.jump = { keys = {"z", "space"}}
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Keybind.move.attack = { keys = {"x", 1}}
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Keybind.move.dash = { keys = {"c", 2}}
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--Debug
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Keybind.debug.debug = { keys = {"f1"}}
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Keybind.debug.reposition = { keys = {"f2"}}
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Keybind.debug.reload = { keys = {"f3"}}
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Keybind.debug.editor = { keys = {"f4"}}
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-- Editor
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Keybind.editor.palette = { keys = {"tab"}}
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-- Generic
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Keybind.generic.lclick = { keys = {1}}
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Keybind.generic.rclick = { keys = {2}}
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Keybind.generic.lshift = { keys = {"lshift"}}
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Keybind.generic.lctrl = { keys = {"lctrl"}}
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end
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-- Set default values at start
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Keybind:Default()
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