61 lines
2.0 KiB
Lua
61 lines
2.0 KiB
Lua
function PauseUI()
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--Parameters
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local pauseWidth = 640
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local pauseHeight = 480
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local mouse_x, mouse_y = love.mouse.getPosition()
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--Base items
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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--Close buttom
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love.graphics.setColor(1,0,0,1)
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love.graphics.rectangle("fill", pauseX+pauseWidth-40, pauseY+10, 30, 30)
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if love.mouse.isDown(1) then
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if mouse_x >= pauseX+pauseWidth-40
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and mouse_y >= pauseY+10
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and mouse_x <= pauseX+pauseWidth-10
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and mouse_y <= pauseY+40 then
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do_pause = false
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end
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end
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if pausepage == 1 then
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--Game list button
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love.graphics.setColor(0.5,0.5,0.5,1)
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love.graphics.rectangle("fill", pauseX+(pauseWidth/2)-150, pauseY+100, 300, 40)
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love.graphics.setColor(0,0.5,0.5,1)
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love.graphics.printf("GAMES", pauseX+(pauseWidth/2), pauseY+100, 150, "left",0,3)
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if love.mouse.isDown(1) then
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if mouse_x >= pauseX+(pauseWidth/2)-150
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and mouse_y >= pauseY+100
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and mouse_x <= pauseX+(pauseWidth/2)+150
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and mouse_y <= pauseY+140 then
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pausepage = 2
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end
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end
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elseif pausepage == 2 then
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--Back button
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love.graphics.setColor(0.5,0.5,0.5,1)
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love.graphics.rectangle("fill", pauseX+10, pauseY+10, 30, 30)
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love.graphics.setColor(0,0,0,1)
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love.graphics.printf("<", pauseX+10, pauseY+10, 30, "left", 0, 2)
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if love.mouse.isDown(1) then
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if mouse_x >= pauseX+10
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and mouse_y >= pauseY+10
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and mouse_x <= pauseX+40
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and mouse_y <= pauseY+40 then
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pausepage = 1
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end
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end
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love.graphics.setColor(1,1,1,1)
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for i=1,2 do
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for j=1,3 do
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love.graphics.draw(image.cartridge.nancy, j*110, i*85, 0, 100/image.cartridge.nancy:getPixelWidth(), 80/image.cartridge.nancy:getPixelHeight())
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end
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end
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end
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end
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