.. |
entities
|
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
|
2022-02-05 12:32:47 +01:00 |
ui
|
Changed loggin to only log when enabled with logPrint function
|
2022-02-07 09:36:16 +01:00 |
animation.lua
|
Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
|
2022-01-20 00:53:59 +01:00 |
camera.lua
|
editor fix, camera confined to level
|
2022-01-31 07:38:15 +01:00 |
collision.lua
|
- More cleanup
|
2021-10-22 18:23:05 +02:00 |
debug.lua
|
Changed loggin to only log when enabled with logPrint function
|
2022-02-07 09:36:16 +01:00 |
editor.lua
|
editor fix, camera confined to level
|
2022-01-31 07:38:15 +01:00 |
entity.lua
|
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
|
2022-02-05 12:32:47 +01:00 |
game.lua
|
optimization in whole tiles creation
|
2022-02-07 09:24:41 +01:00 |
gameworld.lua
|
optimization in whole tiles creation
|
2022-02-07 09:24:41 +01:00 |
hex.lua
|
Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
|
2022-01-20 00:53:59 +01:00 |
in_out.lua
|
Level exporting works!
|
2022-01-30 11:31:18 +01:00 |
keybind.lua
|
Made dialog boxes
|
2022-02-01 15:05:36 +01:00 |
level.lua
|
Changed loggin to only log when enabled with logPrint function
|
2022-02-07 09:36:16 +01:00 |
lights.lua
|
optimization in whole tiles creation
|
2022-02-07 09:24:41 +01:00 |
locale.lua
|
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
|
2022-02-03 05:31:25 +01:00 |
math.lua
|
uh yeah i keep forgetting ab pushing these. sorry.
|
2022-01-18 00:14:54 +01:00 |
menu.lua
|
cleaned stuff
|
2022-02-03 11:32:39 +01:00 |
objects.lua
|
Optimiced collision so noncollidable objects are skipped first
|
2022-02-05 12:38:08 +01:00 |
particle.lua
|
consistent naming; moving functions from level.lua to gameworld.lua
|
2022-01-22 23:10:21 +01:00 |
ui.lua
|
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
|
2022-02-03 05:31:25 +01:00 |