142 lines
2.7 KiB
Lua
142 lines
2.7 KiB
Lua
function love.load()
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logging = true
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loveMemUsage = collectgarbage("count")
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loveInitLog = "love: "..loveMemUsage.." kB, time: "..os.clock().." seconds"
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arrow = 0
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menu_type = "no"
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debug = false
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debug_collision = false
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editor_mode = false
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textScale = 1
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fps_count = 0
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fps_second = 0
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fps_draw = 0
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fps_total = 0
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love.graphics.setColor(1,1,1)
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love.keyboard.setKeyRepeat(true)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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game = {
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scale = 2,
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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paused = false
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}
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require "code/require"
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logPrint(loveInitLog)
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loveInitLog = nil
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Canvas = {
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Darkness = CreateDarkness()
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}
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love.graphics.setCanvas(Canvas.Darkness)
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SetDarkness()
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love.graphics.setCanvas()
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Camera.width = game.width
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Camera.height = game.height
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levelList = scandir("./data/levels")
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levelNum = 1
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currLevel = levelList[levelNum]
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logPrint("currLevel: "..currLevel)
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LoadedParticles = {}
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LevelLoadTiles()
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language = "ENG"
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LocaleLoad(language)
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gravity = 0.2
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-- Debug and log stuff
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memoryUsage, dtcount = 0, 0
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logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
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main_Player = Player:New(75,50)
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--Kupo:New(100,150)
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--Kupo:New(300,150)
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Decoration:New(200,89,animation.decoration.candelabra,80)
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Fairy:New(200,88)
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--CursedBook:New(180,68)
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--love.audio.play(music.placeholder)
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end
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function love.update(dt)
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-- audio update
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love.audio.update()
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-- fps counter
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if fps_second >= 1 then
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fps_second = fps_second - 1
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fps_draw = fps_count
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fps_count = 0
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fps_total = fps_total + 1
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end
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fps_second = fps_second + dt
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fps_count = fps_count + 1
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current_dt = dt
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-- things per second
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dtcount = dtcount + dt
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if dtcount >= 1 then
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if secs == nil then secs = 0 end
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secs = secs + 1
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dtcount = dtcount - 1
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if debug or logging then
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memoryUsage = math.floor(collectgarbage("count"))
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end
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logWrite("Second "..secs..": "..memoryUsage.." kB")
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end
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--keypressed
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if Keybind:CheckPressed(Keybind.menu.pause) then
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if do_pause then
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do_pause = false
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else
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menu_type = "pause"
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MenuInit(menu_type)
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end
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end
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--MenuStep
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if menu_type ~= nil then MenuStep(menu_type) end
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--editor
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if editor_mode then
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EditorStep()
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else
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GameStep()
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end
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end
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function love.wheelmoved(_, y)
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if editor_mode then
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EditorScroll(y)
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end
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end
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function love.draw()
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if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
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game.width = love.graphics.getWidth()
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game.height = love.graphics.getHeight()
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game_resize = true
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else
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game_resize = false
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end
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if editor_mode then
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EditorDraw()
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else
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GameDraw()
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end
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if menu_type ~= nil then MenuDraw(menu_type) end
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love.graphics.print(game.scale,10,40)
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end
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