Fang = Entity:New(x,y) function Fang:New(x,y) local o = Entity:New(x,y) o.moveSpeed = 3 o.hitbox = 10 o.sprite = love.graphics.newImage("assets/fangs.png") o.draw_scale = 3 o.angle = 0 o.max_health = 3 o.health = o.max_health -- lists setmetatable(o, self) self.__index = self o:AddList(List.Simulate) o:AddList(List.Enemy) return o end function Fang:Step() if self:CollisionWith(You) then self.vel.x = 0 self.vel.y = 0 You.sprite = nil else self:MoveTowards(You.pos.x, You.pos.y, self.moveSpeed) end self.pos.x = self.pos.x + self.vel.x self.pos.y = self.pos.y + self.vel.y end function Fang:Draw() self:AngleTowards(You.pos.x, You.pos.y) love.graphics.line(self.pos.x, self.pos.y, self.pos.x + 10*self.vel.x, self.pos.y + 10*self.vel.y) love.graphics.draw( self.sprite, self.pos.x, self.pos.y, self.angle-math.rad(90), self.draw_scale, self.draw_scale, self.sprite:getPixelWidth()/2, self.sprite:getPixelHeight()/2 ) end