95 lines
2.4 KiB
Lua
95 lines
2.4 KiB
Lua
Shooter = Entity:New(x,y)
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function Shooter:New(x,y)
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local o = Entity:New(x,y)
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o.moveSpeed = 0
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o.hitbox = 10
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o.sprite = love.graphics.newImage("assets/shooter.png")
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o.sprite_cannon = love.graphics.newImage("assets/shooter_cannon.png")
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o.draw_scale = 3
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o.angle = 0
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o.max_health = 2000
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o.health = o.max_health
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o.show_health = true
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o.shotTimer = 1
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-- lists
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setmetatable(o, self)
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self.__index = self
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o:AddList("Simulate")
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o:AddList("Enemy")
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o:ChangePattern(AttackPattern.DrowningBarrage)
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return o
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end
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function Shooter:ChangePattern(pattern)
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self.patternTimer = 0
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self.patternTime = 10000
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self.pattern_t = 0
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self.pattern_v1 = nil
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self.pattern_v2 = nil
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self.pattern_v3 = nil
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self.patternActive = pattern
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self.nextPattern = nil
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end
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function Shooter:Step()
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if self.shotTimer > 0 then self.shotTimer = self.shotTimer - current_dt end
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if self.shotTimer < 0 then self.shotTimer = 0 end
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--self:AngleTowards(target_x,target_y)
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if self.shotTimer <= 0 then
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self.pattern_t = self.pattern_t + 1 or 0
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self.patternActive(self,self.pattern_t,self.pattern_v1,self.pattern_v2,self.pattern_v3)
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end
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self.patternTimer = self.patternTimer + current_dt
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if self.patternTimer >= self.patternTime then
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self:ChangePattern(self.nextPattern)
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end
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self.pos.x = self.pos.x + self.vel.x
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self.pos.y = self.pos.y + self.vel.y
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end
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function Shooter:Draw()
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love.graphics.draw(
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self.sprite,
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self.pos.x,
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self.pos.y,
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0, --self.angle-math.rad(90),
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self.draw_scale,
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self.draw_scale,
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self.sprite:getPixelWidth()/2,
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self.sprite:getPixelHeight()/2
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)
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local bullet_variables = ""
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if self.pattern_v1 ~= nil then
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bullet_variables = bullet_variables .. " a: " .. self.pattern_v1 .. ", " or ""
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end
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if self.pattern_v2 ~= nil then
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bullet_variables = bullet_variables .. " b: " .. self.pattern_v2 .. ", " or ""
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end
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if self.pattern_v3 ~= nil then
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bullet_variables = bullet_variables .. " c: " .. self.pattern_v3 or ""
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end
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if self.patternTimer ~= nil then
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bullet_variables = bullet_variables .. " TIME: " .. self.patternTimer or ""
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end
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love.graphics.print(self.pattern_t .. bullet_variables,self.pos.x,self.pos.y-40)
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love.graphics.draw(
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self.sprite_cannon,
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self.pos.x,
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self.pos.y,
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self.angle+math.rad(90),
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self.draw_scale,
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self.draw_scale,
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self.sprite:getPixelWidth()/2,
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self.sprite:getPixelHeight()/2
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)
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end
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