CUSTOM MODEL DATA NUMBERING FORMAT

	"UMMXXYY"

Where:
	U = Unique Project Num (For minecraft expanded, 1)
	MM = Module Num (01,02,03,etc)
	XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc)
	YY = Item Identifier (Each unique item model)

	This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool!

	Each entry here will be structured as:
	UMMXXYY,	base_model,		-> Custom Item

PROJECT  EXPANDED	(23)

	MODULE 0	Core		(00)

		<emtpy>

	MODULE 1	Combat	(01)

	>	(00) MELEE WEAPONS
		1010000,	sword 		-> Scimitar
		1010001,	sword 		-> Dagger
		1010002,	axe 			-> Great Axe
		1010003,	sword			-> Great Scimitar
		1010004,	shovel		-> Great Hammer
		1010005,	sword  		-> Great Sword
		1010006,	shovel 		-> Halberd (Side A)
		1010007,	axe 			-> Halberd (Side B)
		1010008,	sword  		-> Katana
		1010009,	axe		 		-> Pike
		1010010,	axe		 		-> Pike (Forward)
		1010011,	shovel		-> Staff
		1010012,	shovel 		-> Warhammer (Side A)
		1010013,	axe 			-> Warhammer (Side B)

	> (01) RANGED WEAPONS

		<emtpy>

	> (02) MAGIC WEAPONS
		1010200,	carrot_on_a_stick		-> Magic Missile Staff
		1010201,	carrot_on_a_stick		-> Fire Blast Staff
		1010202,	carrot_on_a_stick		-> Ice Shard Staff
		1010203,	carrot_on_a_stick		-> Living Earth Staff
		1010204,	carrot_on_a_stick		-> Bone Dancer Staff

	> (03) POTIONS
		1010300,	potion					-> Potion of Gender Change
		1010301,	potion	 				-> Potion of Gravitation
		1010302,	potion					-> Potion of Inferno
		1010303,	potion					-> Potion of Ironskin
		1010304,	potion					-> Potion of Lifeforce
		1010305,	splash_potion		-> Potion of Love
		1010306,	potion					-> Potion of Recall
		1010307,	potion					-> Potion of Return
		1010308,	splash_potion		-> Potion of Stink
		1010309,	potion					-> Potion of Teleport
		1010310,	potion					-> Potion of Waterwalking

	> (04) TRINKETS
		1010400,	clock		-> Zephyrian Shell
		1010401,	clock 	-> Olidia's Blessing
		1010402,	clock 	-> Bloodthirsty Amulet
