CUSTOM MODEL DATA NUMBERING FORMAT "UMMXXYY" Where: U = Unique Project Num (For minecraft expanded, 1) MM = Module Num (01,02,03,etc) XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc) YY = Item Identifier (Each unique item model) This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool! Each entry here will be structured as: UMMXXYY, base_model, -> Custom Item PROJECT EXPANDED (23) MODULE 0 Core (00) MODULE 1 Combat (01) > (00) MELEE WEAPONS 1010000, sword -> Scimitar 1010001, sword -> Dagger 1010002, axe -> Great Axe 1010003, sword -> Great Scimitar 1010004, shovel -> Great Hammer 1010005, sword -> Great Sword 1010006, shovel -> Halberd (Side A) 1010007, axe -> Halberd (Side B) 1010008, sword -> Katana 1010009, axe -> Pike 1010010, axe -> Pike (Forward) 1010011, shovel -> Staff 1010012, shovel -> Warhammer (Side A) 1010013, axe -> Warhammer (Side B) > (01) RANGED WEAPONS > (02) MAGIC WEAPONS 1010200, carrot_on_a_stick -> Magic Missile Staff 1010201, carrot_on_a_stick -> Fire Blast Staff 1010202, carrot_on_a_stick -> Ice Shard Staff 1010203, carrot_on_a_stick -> Living Earth Staff 1010204, carrot_on_a_stick -> Bone Dancer Staff > (03) POTIONS 1010300, potion -> Potion of Gender Change 1010301, potion -> Potion of Gravitation 1010302, potion -> Potion of Inferno 1010303, potion -> Potion of Ironskin 1010304, potion -> Potion of Lifeforce 1010305, splash_potion -> Potion of Love 1010306, potion -> Potion of Recall 1010307, potion -> Potion of Return 1010308, splash_potion -> Potion of Stink 1010309, potion -> Potion of Teleport 1010310, potion -> Potion of Waterwalking > (04) TRINKETS 1010400, clock -> Zephyrian Shell 1010401, clock -> Olidia's Blessing 1010402, clock -> Bloodthirsty Amulet