tellraw @a[scores={me-debugging=1..}] "undeadm-m1:spawn/magic_missile" summon minecraft:armor_stand ^ ^ ^1 {Invisible:1b,Marker:1,Tags:["EntityTimer","FireBlast","Init"]} # link uid to player execute at @s as @e[tag=Init] store result score @s me-core_uid run scoreboard players get @p me-core_uid # init variables execute as @e[tag=Init] run scoreboard players set @s me-core_entityMT 40 execute as @e[tag=Init] run scoreboard players set @s me-core_entityC1 35 execute as @e[tag=Init] run scoreboard players set @s me-core_entityPI 1 ## give projectile data # get rotation from player (so it aims the same way) execute as @e[tag=FireBlast,tag=Init] if score @s me-core_uid = @p me-core_uid store result entity @s Rotation[0] float 1 run data get entity @p Rotation[0] 1 execute as @e[tag=FireBlast,tag=Init] if score @s me-core_uid = @p me-core_uid store result entity @s Rotation[1] float 1 run data get entity @p Rotation[1] 1 # stop projectile from getting any more init data execute as @e[tag=Init] run tag @s remove Init