# for debug tellraw @a[scores={me-debugging=1..}] "undeadm-core:scoreboards" # auto init clear (no more init during the game!) data modify storage undeadm-core:init status set value 1 # try to init other modules # random lib calls function undeadm-random:init #weapons mod function undeadm-m1:init #villager mod function undeadm-m2:init ### core module ## core system # for debug! scoreboard objectives add me-debugging dummy ## tick counter scoreboard objectives add me-core_tickC dummy scoreboard players set $tps me-core_tickC 20 ## assigners scoreboard objectives add me-core_uid dummy scoreboard players set $count me-core_uid 0 ## player input checkers scoreboard objectives add me-core_drinkP minecraft.used:minecraft.potion scoreboard objectives add me-core_drinkM minecraft.used:minecraft.milk_bucket scoreboard objectives add me-core_rc minecraft.used:minecraft.carrot_on_a_stick scoreboard objectives add me-core_shift minecraft.custom:minecraft.sneak_time scoreboard objectives add me-core_talk minecraft.custom:minecraft.talked_to_villager ## custom entity trackers # to keep custom entities alive for a specific amount of time: timer scoreboard objectives add me-core_entityT dummy # to keep custom entities alive for a specific amount of time: maxtime scoreboard objectives add me-core_entityMT dummy # to keep custom entities in check for a specific amount of time: control1 scoreboard objectives add me-core_entityC1 dummy