#take over the game? #recipe take @a * #gamemode adventure @a #get day time execute store result score $time Vtime run time query daytime scoreboard players operation $hour Vtime = $time Vtime scoreboard players operation $hour Vtime /= $Dhour Vtime scoreboard players add $hour Vtime 7 execute if score $hour Vtime matches 24.. run scoreboard players remove $hour Vtime 24 # try to generate new data if missing on new villager execute as @e[type=minecraft:villager] unless entity @s[tag=generated] run function undeadm-m2:generate_villager # try to generate ned data if missing on wandering trader execute as @e[type=minecraft:wandering_trader] unless entity @s[tag=generated] run function undeadm-m2:generate_wandering_trader # lower by tick villager's talk CD execute as @e[type=#undeadm-m2:talkable,scores={me-m2_talkCD=1..}] run scoreboard players remove @s me-m2_talkCD 1 # verb: talk execute as @a if score @s me-core_talk matches 1.. at @s anchored eyes run function undeadm-m2:talk