tellraw @a[scores={me-debugging=1..}] "undeadm-core:scoreboards" ## custom scoresboard systems # tickC - tick distributor handling scoreboard players add $current me-core_tickC 1 execute if score $current me-core_tickC = $tps me-core_tickC run scoreboard players operation $current me-core_tickC -= $tps me-core_tickC # entity maxtime execute as @e[tag=EntityTimer] run scoreboard players add @s me-core_entityT 1 execute as @e[tag=EntityTimer] if score @s me-core_entityT >= @s me-core_entityC1 run tag @s add Control1 execute as @e[tag=EntityTimer] if score @s me-core_entityT >= @s me-core_entityPI run tag @s add PostInit execute as @e[tag=EntityTimer] if score @s me-core_entityT >= @s me-core_entityMT run tag @s add Dying ## clean scoreboards (these represent bool checks) scoreboard players reset @a me-core_rc scoreboard players reset @a me-core_shift scoreboard players reset @a me-core_drinkP scoreboard players reset @a me-core_drinkM