minecraft-expanded-datapack/custom_mode_data_guide.md

1.9 KiB

CUSTOM MODEL DATA NUMBERING FORMAT

"UMMXXYY"

Where: U = Unique Project Num (For minecraft expanded, 1) MM = Module Num (01,02,03,etc) XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc) YY = Item Identifier (Each unique item model)

This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool!

Each entry here will be structured as:
UMMXXYY,	base_model,		-> Custom Item

PROJECT EXPANDED (23)

MODULE 0	Core		(00)

	<emtpy>

MODULE 1	Combat	(01)

>	(00) MELEE WEAPONS
	1010000,	sword 		-> Scimitar
	1010001,	sword 		-> Dagger
	1010002,	axe 			-> Great Axe
	1010003,	sword			-> Great Scimitar
	1010004,	shovel		-> Great Hammer
	1010005,	sword  		-> Great Sword
	1010006,	shovel 		-> Halberd (Side A)
	1010007,	axe 			-> Halberd (Side B)
	1010008,	sword  		-> Katana
	1010009,	axe		 		-> Pike
	1010010,	axe		 		-> Pike (Forward)
	1010011,	shovel		-> Staff
	1010012,	shovel 		-> Warhammer (Side A)
	1010013,	axe 			-> Warhammer (Side B)

> (01) RANGED WEAPONS

	<emtpy>

> (02) MAGIC WEAPONS
	1010200,	carrot_on_a_stick		-> Magic Missile Staff
	1010201,	carrot_on_a_stick		-> Fire Blast Staff
	1010202,	carrot_on_a_stick		-> Ice Shard Staff
	1010203,	carrot_on_a_stick		-> Living Earth Staff
	1010204,	carrot_on_a_stick		-> Bone Dancer Staff

> (03) POTIONS
	1010300,	potion					-> Potion of Gender Change
	1010301,	potion	 				-> Potion of Gravitation
	1010302,	potion					-> Potion of Inferno
	1010303,	potion					-> Potion of Ironskin
	1010304,	potion					-> Potion of Lifeforce
	1010305,	splash_potion		-> Potion of Love
	1010306,	potion					-> Potion of Recall
	1010307,	potion					-> Potion of Return
	1010308,	splash_potion		-> Potion of Stink
	1010309,	potion					-> Potion of Teleport
	1010310,	potion					-> Potion of Waterwalking

> (04) TRINKETS
	1010400,	clock		-> Zephyrian Shell
	1010401,	clock 	-> Olidia's Blessing
	1010402,	clock 	-> Bloodthirsty Amulet