33 lines
1.1 KiB
XML
33 lines
1.1 KiB
XML
|
<!--
|
||
|
- Add an id field in order to make an entity of the type you want.
|
||
|
For exemple, if you wanted to make a new type of bomb, put `id="4"`.
|
||
|
- Add a `variant="n"` if you are having issues getting your entity
|
||
|
to appear in the game.
|
||
|
- Control the speed of your enemy with `friction`.
|
||
|
That value is between 0 and 1, values greater than 1 might make
|
||
|
your entity accelerate to uncontrolable speeds.
|
||
|
- The `portrait` fields control what pictures show when the entity kills the
|
||
|
player.
|
||
|
- Put the `collisionDamage` value to "0" if you want the entity to be
|
||
|
harmless when directly hitting the player.
|
||
|
-->
|
||
|
<entities anm2root="gfx/" version="5">
|
||
|
<entity name="the entity's name"
|
||
|
anm2path="animation file name in your gfx in resources folder.anm2"
|
||
|
reroll="true"
|
||
|
baseHP="10"
|
||
|
boss="0"
|
||
|
champion="1"
|
||
|
collisionDamage="1"
|
||
|
collisionMass="30"
|
||
|
collisionRadius="13"
|
||
|
friction="1"
|
||
|
numGridCollisionPoints="7"
|
||
|
shadowSize="0"
|
||
|
stageHP="0"
|
||
|
portrait="30"
|
||
|
bestiary="false"
|
||
|
><gibs amount="6" blood="1" bone="0" eye="0" gut="1" large="0" />
|
||
|
</entity>
|
||
|
</entities>
|