2021-01-03 14:29:53 +00:00
|
|
|
<!--
|
|
|
|
- Put a `name` field so the game recognizes for which item it should give
|
|
|
|
the player a costum. If you leave it empty, several items might give you
|
|
|
|
the same costume.
|
|
|
|
- the `priority` field controls on which costum layer the costum is applied
|
|
|
|
for exemple, priority="1" would put the costum behind isaac's head, and
|
|
|
|
priority="99" would put the costum in front of all other costums
|
|
|
|
-->
|
2021-01-04 00:49:20 +00:00
|
|
|
<costumes anm2root="gfx/characters/">
|
|
|
|
<costume anm2path="players/01_Ariel_Head.anm2"
|
|
|
|
priority="200"
|
|
|
|
isFlying="true"
|
|
|
|
type="none" />
|
|
|
|
<costume anm2path="players/02_Nerielle_Head.anm2"
|
|
|
|
Priority="200"
|
|
|
|
isFlying="true"
|
|
|
|
type="none" />
|
2021-01-04 21:09:58 +00:00
|
|
|
<costume anm2path="players/03_Sive_Head.anm2"
|
|
|
|
Priority="200"
|
|
|
|
isFlying="false"
|
|
|
|
type="none" />
|
2021-01-03 14:29:53 +00:00
|
|
|
</costumes>
|