stuff weorks
This commit is contained in:
parent
2b11824a87
commit
70878aac4a
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@ -7,16 +7,23 @@
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priority="99" would put the costum in front of all other costums
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priority="99" would put the costum in front of all other costums
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-->
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-->
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<costumes anm2root="gfx/characters/">
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<costumes anm2root="gfx/characters/">
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<costume anm2path="players/01_Ariel_Head.anm2"
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<costume
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priority="200"
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id="1"
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anm2path="XX_YaleHorns.anm2"
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hasOverlay="false"
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type="passive" />
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<costume
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anm2path="players/01_Ariel_Head.anm2"
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priority="99"
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isFlying="true"
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isFlying="true"
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type="none" />
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type="none" />
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<costume anm2path="players/02_Nerielle_Head.anm2"
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<costume
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Priority="200"
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anm2path="players/02_Nerielle_Head.anm2"
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priority="99"
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isFlying="true"
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isFlying="true"
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type="none" />
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type="none" />
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<costume anm2path="players/03_Sive_Head.anm2"
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<costume
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Priority="200"
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anm2path="players/03_Sive_Head.anm2"
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isFlying="false"
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priority="99"
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type="none" />
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type="none" />
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</costumes>
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</costumes>
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@ -53,13 +53,16 @@
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-->
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-->
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<items gfxroot="gfx/items/" version="1">
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<items gfxroot="gfx/items/" version="1">
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<passive name="Yale Horns"
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<passive id="1"
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name="Yale Horns"
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cache=""
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cache=""
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description="Oh, sorry, did I hit you?"
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description="Oh, sorry, did I hit you?"
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gfx="yale_horns.png"
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gfx="yale_horns.png"
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/>
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/>
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<passive name="Drake Soul"
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<passive
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id="2"
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name="Drake Soul"
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cache=""
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cache=""
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description="Long past you carry."
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description="Long past you carry."
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gfx="drake_soul.png"
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gfx="drake_soul.png"
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@ -101,7 +104,7 @@
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<active name="Succubus Charm"
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<active name="Succubus Charm"
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description="This realm is now yours."
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description="This realm is now yours."
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gfx="succubus_charm.png"
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gfx="succubus_charm.png"
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maxcharges="0"
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maxcharges="110"
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/>
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/>
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<active name="Zappy Breath!"
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<active name="Zappy Breath!"
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71
main.lua
71
main.lua
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@ -124,6 +124,7 @@ end
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-- Passive Yale Horns
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-- Passive Yale Horns
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CollectibleType.COLLECTIBLE_YALE_HORNS = Isaac.GetItemIdByName("Yale Horns")
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CollectibleType.COLLECTIBLE_YALE_HORNS = Isaac.GetItemIdByName("Yale Horns")
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COSTUME_YALE_HORNS = Isaac.GetCostumeIdByPath("gfx/characters/XX_YaleHorns.anm2")
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-- Passive Drake Soul
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-- Passive Drake Soul
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CollectibleType.COLLECTIBLE_DRAKE_SOUL = Isaac.GetItemIdByName("Drake Soul")
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CollectibleType.COLLECTIBLE_DRAKE_SOUL = Isaac.GetItemIdByName("Drake Soul")
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@ -165,7 +166,7 @@ local ARIEL_STATS = {
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MaxFireDelayNaturalExponent = 0.9,
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MaxFireDelayNaturalExponent = 0.9,
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TearHeightBonus = 12,
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TearHeightBonus = 12,
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};
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};
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local ARIEL_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/01_Ariel_Head.anm2")
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local COSTUME_ARIEL_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/01_Ariel_Head.anm2")
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-- 02_Nerielle
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-- 02_Nerielle
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local NERIELLE_NAME = "02_Nerielle";
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local NERIELLE_NAME = "02_Nerielle";
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@ -179,7 +180,7 @@ local NERIELLE_STATS = {
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MaxFireDelayNaturalExponent = 0.9,
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MaxFireDelayNaturalExponent = 0.9,
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TearHeightBonus = 12,
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TearHeightBonus = 12,
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};
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};
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local NERIELLE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/02_Nerielle_Head.anm2")
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local COSTUME_NERIELLE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/02_Nerielle_Head.anm2")
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-- 03_Sive
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-- 03_Sive
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local SIVE_NAME = "03_Sive";
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local SIVE_NAME = "03_Sive";
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@ -193,57 +194,39 @@ local SIVE_STATS = {
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MaxFireDelayNaturalExponent = 0.9,
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MaxFireDelayNaturalExponent = 0.9,
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TearHeightBonus = 12,
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TearHeightBonus = 12,
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};
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};
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local SIVE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/03_Sive_Head.anm2")
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local COSTUME_SIVE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/03_Sive_Head.anm2")
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-- ON PLAYER INIT!! -- GIVE EM STUFF
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-- ON PLAYER INIT!! -- GIVE EM STUFF
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function Lore:PlayerTypesProperties( resumedGame )
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function Lore:PlayerTypesProperties( resumedGame )
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if resumedGame == false then
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if resumedGame == false then
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print("New Game!")
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local player = Isaac.GetPlayer(0)
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local player = Isaac.GetPlayer(0)
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if player:GetPlayerType() == ARIEL_TYPE then
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if player:GetPlayerType() == ARIEL_TYPE then
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print("Initializing player: Ariel")
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player:AddNullCostume( COSTUME_ARIEL_HEAD );
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player:AddNullCostume( ARIEL_HEAD );
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print("> Costume: ARIEL_HEAD")
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print("> Items:")
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player:AddCollectible( CollectibleType.COLLECTIBLE_SUCCUBUS_CHARM, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_SUCCUBUS_CHARM, 0, 0);
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print(" - Succubus Charm")
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end
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end
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if player:GetPlayerType() == NERIELLE_TYPE then
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if player:GetPlayerType() == NERIELLE_TYPE then
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print("Initializing player: Nerielle")
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player:AddNullCostume( COSTUME_NERIELLE_HEAD );
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print("> Costume: ARIEL_HEAD")
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player:AddNullCostume( NERIELLE_HEAD );
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end
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end
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if player:GetPlayerType() == SIVE_TYPE then
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if player:GetPlayerType() == SIVE_TYPE then
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print("Initializing player: Sive")
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print("> Costume: SIVE_HEAD")
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player:AddNullCostume( SIVE_HEAD );
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print("> Scale: (1.5, 1.5)")
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player.SpriteScale = Vector(1.5,1.5);
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player.SpriteScale = Vector(1.5,1.5);
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print("> Items:")
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player:AddCollectible( CollectibleType.COLLECTIBLE_YALE_HORNS, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_YALE_HORNS, 0, 0);
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print(" - Yale Horns")
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL, 0, 0);
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print(" - Mommy of Two")
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player:AddNullCostume( COSTUME_SIVE_HEAD );
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end
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end
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end
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end
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end
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end
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Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties );
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Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties );
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-- STUFF FOR ENTITIES
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-- STUFF FOR ENTITIES
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-- BABY ARIEL!
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-- bAriel INIT
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function Lore:GetBabyAriel(Ariel)
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function Lore:GetBabyAriel(Ariel)
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-- mommy:be_kissed()
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end
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end
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Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT, Lore.GetBabyAriel, FamiliarVariant.BABY_ARIEL)
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Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT, Lore.GetBabyAriel, FamiliarVariant.BABY_ARIEL)
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-- do ur thing baby succubus gal
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function Lore:UpdateBabyAriel(Ariel)
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function Lore:UpdateBabyAriel(Ariel)
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Ariel:FollowParent()
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Ariel:FollowParent()
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end
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end
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@ -251,7 +234,6 @@ Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties
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-- BABY YARI
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-- BABY YARI
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function Lore:GetBabyYari(Yari)
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function Lore:GetBabyYari(Yari)
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-- ariel:copy()
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Yari.FireCooldown = 1
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Yari.FireCooldown = 1
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end
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end
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Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT,Lore.GetBabyYari, FamiliarVariant.BABY_YARI)
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Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT,Lore.GetBabyYari, FamiliarVariant.BABY_YARI)
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@ -281,18 +263,15 @@ Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties
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yaleTearCount = 0
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yaleTearCount = 0
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end
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end
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yaleTearCount = yaleTearCount + 1
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yaleTearCount = yaleTearCount + 1
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print(yaleTearCount)
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if yaleTearCount == 3 then
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if yaleTearCount == 3 then
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yaleTearCount = 0;
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yaleTearCount = 0;
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local lookout = Vector(1,0)
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local lookout = Vector(1,0)
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local at = math.random(1,180)
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local at = math.random(1,180)
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local finalTear = lookout:Rotated(at):Resized(player.ShotSpeed*10)
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local finalTear = lookout:Rotated(at):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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player:FireTear(player.Position, finalTear, 1, 1, 0)
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local newTear = Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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newTear:SetColor(player.TearColor, 0, 200, 0, 0)
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local finalTear = lookout:Rotated(at+180):Resized(player.ShotSpeed*10)
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local finalTear = lookout:Rotated(at+180):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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player:FireTear(player.Position, finalTear, 1, 1, 0)
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local newTear = Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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newTear:SetColor(player.TearColor, 0, 200, 0, 0)
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end
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end
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end
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end
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end
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end
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@ -378,3 +357,23 @@ function Lore:EvaluateCache( player, cacheFlag )
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end
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end
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end
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end
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Lore:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache );
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Lore:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache );
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function Lore:manageItems(player)
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if game:GetFrameCount() == 1 then
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end
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if player:GetActiveItem() == CollectibleType.COLLECTIBLE_SUCCUBUS_CHARM then
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local itemCharge = player:GetActiveCharge()
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print("Pre:",itemCharge)
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if itemCharge < 110 then
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itemCharge = itemCharge + 1
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end
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print("Post",ItemCharge)
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player:SetActiveCharge(itemCharge)
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end
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if player:HasCollectible(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO) then
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player:AddCollectible(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI,0,0)
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player:AddCollectible(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL,0,0)
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player:RemoveCollectible(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO)
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end
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end
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Lore:AddCallback(ModCallbacks.MC_POST_PEFFECT_UPDATE, Lore.manageItems)
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@ -0,0 +1,67 @@
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<AnimatedActor>
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<Info CreatedBy="robot" CreatedOn="23/01/2021 19:33:34" Version="108" Fps="30"/>
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<Content>
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<Spritesheets>
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<Spritesheet Path="03_Sive_HypnotizingVersatileHorns.png" Id="0"/>
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</Spritesheets>
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<Layers>
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<Layer Name="head3" Id="0" SpritesheetId="0"/>
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</Layers>
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<Nulls/>
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<Events/>
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</Content>
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<Animations DefaultAnimation="HeadDown">
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<Animation Name="HeadDown" FrameNum="4" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="0" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="64" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="HeadRight" FrameNum="4" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="128" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="192" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="HeadUp" FrameNum="4" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="256" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="320" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="HeadLeft" FrameNum="4" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="384" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="-5" XPivot="32" YPivot="44" XCrop="448" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
|
||||||
|
<Triggers/>
|
||||||
|
</Animation>
|
||||||
|
</Animations>
|
||||||
|
</AnimatedActor>
|
Loading…
Reference in New Issue