Fixed stuff, and added main menu icons and names :D

This commit is contained in:
UndeadMaelys 2021-01-04 17:28:55 +01:00
parent ef687fc330
commit 944619db87
15 changed files with 42 additions and 1621 deletions

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@ -1,5 +1,5 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="03/01/2021 23:12:34" Version="34" Fps="30"/>
<Info CreatedBy="Unknown" CreatedOn="04/01/2021 6:14:35" Version="35" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="CharacterMenu.png" Id="0"/>
@ -50,7 +50,7 @@
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@ -114,7 +114,7 @@
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@ -126,23 +126,23 @@
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@ -1,5 +1,5 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="04/01/2021 1:23:56" Version="7" Fps="30"/>
<Info CreatedBy="Unknown" CreatedOn="04/01/2021 5:54:19" Version="10" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="charactermenu_tcl.png" Id="0"/>
@ -11,8 +11,8 @@
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="TCL01_Ariel">
<Animation Name="TCL01_Ariel" FrameNum="1" Loop="false">
<Animations DefaultAnimation="01_Ariel">
<Animation Name="01_Ariel" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
@ -25,14 +25,14 @@
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="TCL02_Nerielle" FrameNum="1" Loop="false">
<Animation Name="02_Nerielle" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimations>
<NullAnimations/>

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@ -1,5 +1,5 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="03/01/2021 23:24:03" Version="26" Fps="30"/>
<Info CreatedBy="Unknown" CreatedOn="04/01/2021 5:14:22" Version="27" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="deathportraits.png" Id="0"/>
@ -12,8 +12,8 @@
</Nulls>
<Events/>
</Content>
<Animations DefaultAnimation="TCL01_Ariel">
<Animation Name="TCL01_Ariel" FrameNum="441" Loop="true">
<Animations DefaultAnimation="01_Ariel">
<Animation Name="01_Ariel" FrameNum="441" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
@ -29,7 +29,7 @@
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="TCL02_Nerielle" FrameNum="441" Loop="true">
<Animation Name="02_Nerielle" FrameNum="441" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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@ -6,17 +6,13 @@
portraitroot="gfx/ui/boss/"
nameimageroot="gfx/ui/boss/"
bigportraitroot="gfx/ui/stage/">
<player name="TCL01_Ariel"
skin="players/01_Ariel_Skin.png"
canShoot="false"
hp="2"
black="4"
keys="1"
<player name="01_Ariel"
skin="players/01_Ariel_Skin.png" hp="2" armor="4" keys="1"
nameimage="name/01_Ariel.png"
portrait="portrait/01_Ariel.png"
bigportrait="bigportrait/01_Ariel.png"
skinColor="-1" />
<player name="TCL02_Nerielle"
<player name="02_Nerielle"
skin="players/02_Nerielle_Skin.png"
hp="4"
nameimage="name/02_Nerielle.png"

View File

@ -1,8 +1,27 @@
local Lore = RegisterMod( "thecreativelore", 1 );
--[[ USEFUL FUNCTIONS ]]--
--[[ CHARACTERS ]]
local function FindClosestEnemy( position, distance, validator )
local closestDistance = distance or 9999
local closestEnemy = nil
local enemies = Isaac.FindInRadius( position, closestDistance, EntityPartition.ENEMY )
for k,enemy in ipairs(enemies) do
if enemy:IsActiveEnemy() == true and enemy:IsVulnerableEnemy() == true and enemy:HasEntityFlags( EntityFlag.FLAG_FRIENDLY ) == false then
local distance = (position - enemy.Position):Length()
if distance < closestDistance then
if validator == nil or validator(enemy) == true then
closestEnemy = enemy
closestDistance = distance
end
end
end
end
return closestEnemy
end
--[[ CHARACTERS ]]--
-- Ariel
local ARIEL_NAME = "TCL01_Ariel";
local ARIEL_NAME = "01_Ariel";
local ARIEL_TYPE = Isaac.GetPlayerTypeByName(ARIEL_NAME);
local ARIEL_STATS = {
MoveSpeedNaturalBonus = 0.10,
@ -17,7 +36,7 @@
-- Nerielle
local NERIELLE_NAME = "TCL02_Nerielle";
local NERIELLE_NAME = "02_Nerielle";
local NERIELLE_TYPE = Isaac.GetPlayerTypeByName(NERIELLE_NAME);
local NERIELLE_STATS = {
MoveSpeedNaturalBonus = 0.10,

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<Info CreatedBy="robot" CreatedOn="03/01/2021 23:51:58" Version="115" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="character_01_arielhair.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="head4" Id="0" SpritesheetId="0"/>
</Layers>
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="HeadDown">
<Animation Name="HeadDown" FrameNum="4" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<NullAnimations/>
<Triggers/>
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<Animation Name="HeadRight" FrameNum="4" Loop="false">
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<RootAnimation>
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<Info CreatedBy="Unknown" CreatedOn="03/01/2021 22:55:46" Version="6" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="CharacterMenu.png" Id="0"/>
<Spritesheet Path="charactermenu_tcl.png" Id="1"/>
</Spritesheets>
<Layers>
<Layer Name="Portrait" Id="0" SpritesheetId="0"/>
<Layer Name="Portrait TCL" Id="1" SpritesheetId="1"/>
</Layers>
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="01_Isaac">
<Animation Name="01_Isaac" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true"/>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="02_Magdalene" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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