ArielHead and NerielleHead working!!! :D

This commit is contained in:
UndeadMaelys 2021-01-04 01:49:20 +01:00
parent 266e0ad8ca
commit ef687fc330
29 changed files with 2333 additions and 34 deletions

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@ -6,11 +6,13 @@
for exemple, priority="1" would put the costum behind isaac's head, and for exemple, priority="1" would put the costum behind isaac's head, and
priority="99" would put the costum in front of all other costums priority="99" would put the costum in front of all other costums
--> -->
<costumes anm2root="gfx/"> <costumes anm2root="gfx/characters/">
<costume <costume anm2path="players/01_Ariel_Head.anm2"
name="Your item's name" priority="200"
anm2path="path to your custom animation in gfx.anm2" isFlying="true"
priority="99" type="none" />
type="passive" <costume anm2path="players/02_Nerielle_Head.anm2"
/> Priority="200"
isFlying="true"
type="none" />
</costumes> </costumes>

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@ -0,0 +1,166 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="03/01/2021 23:12:34" Version="34" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="CharacterMenu.png" Id="0"/>
<Spritesheet Path="charactermenu_tcl.png" Id="1"/>
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<Layer Name="Left Arrow" Id="1" SpritesheetId="0"/>
<Layer Name="Right Arrow" Id="2" SpritesheetId="0"/>
<Layer Name="Name" Id="3" SpritesheetId="0"/>
<Layer Name="Life Icon" Id="4" SpritesheetId="0"/>
<Layer Name="Speed Icon" Id="5" SpritesheetId="0"/>
<Layer Name="Power Icon" Id="6" SpritesheetId="0"/>
<Layer Name="Item Icon" Id="7" SpritesheetId="0"/>
<Layer Name="Item Name" Id="8" SpritesheetId="0"/>
<Layer Name="Life Stat" Id="9" SpritesheetId="0"/>
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<Layer Name="Item Icon 2" Id="12" SpritesheetId="0"/>
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<Layer Name="Item Icon 3" Id="14" SpritesheetId="0"/>
<Layer Name="Item Name 3" Id="15" SpritesheetId="0"/>
<Layer Name="Unlocked By" Id="16" SpritesheetId="0"/>
<Layer Name="Blood" Id="17" SpritesheetId="0"/>
<Layer Name="Blood2" Id="18" SpritesheetId="0"/>
<Layer Name="Overlay" Id="19" SpritesheetId="0"/>
<Layer Name="Blood3" Id="20" SpritesheetId="0"/>
<Layer Name="Name TCL" Id="21" SpritesheetId="1"/>
<Layer Name="Item Name TCL" Id="22" SpritesheetId="1"/>
</Layers>
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="01_Ariel">
<Animation Name="01_Ariel" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<LayerAnimation LayerId="20" Visible="true"/>
<LayerAnimation LayerId="19" Visible="true"/>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="02_Nerielle" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="04/01/2021 1:23:56" Version="7" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="charactermenu_tcl.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="Portrait" Id="0" SpritesheetId="0"/>
<Layer Name="Portrait TCL" Id="1" SpritesheetId="0"/>
</Layers>
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="TCL01_Ariel">
<Animation Name="TCL01_Ariel" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="TCL02_Nerielle" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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@ -0,0 +1,49 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="03/01/2021 23:24:03" Version="26" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="deathportraits.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="Name" Id="0" SpritesheetId="0"/>
</Layers>
<Nulls>
<Null Name="SeedPos" Id="0" ShowRect="false"/>
</Nulls>
<Events/>
</Content>
<Animations DefaultAnimation="TCL01_Ariel">
<Animation Name="TCL01_Ariel" FrameNum="441" Loop="true">
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@ -51,27 +51,28 @@
maxcharges="0" maxcharges="0"
/> />
--> -->
<items gfxroot="gfx/collectibles/items/" version="1"> <items gfxroot="gfx/" version="1">
<passive name="Bronze Scale Collar" <passive name="Bronze Scale Collar"
description="Shiny!" description="Shiny!"
gfx="bronze_scale.png" cache=""
gfx="collectibles/items/bronze_scale.png"
/> />
<passive name="Scaly Egg" <passive name="Scaly Egg"
description="A warming companion." description="A warming companion."
gfx="scaly_egg.png" gfx="collectibles/items/scaly_egg.png"
/> />
<active name="Zappy Breath!" <active name="Zappy Breath!"
description="Zappy-zapps in a bottle!" description="Zappy-zapps in a bottle!"
gfx="zappy.png" gfx="collectibles/items/zappy.png"
maxcharges="4" maxcharges="4"
/> />
<passive name="Dragon Mark" <passive name="Dragon Mark"
description="Fiery" description="Fiery"
gfx="drake_mark.png" gfx="collectibles/items/drake_mark.png"
soulhearts="2" soulhearts="2"
maxcharges="4" maxcharges="4"
/> />

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@ -2,19 +2,25 @@
** Taken from the nicalis sample mod: ** Taken from the nicalis sample mod:
** http://steamcommunity.com/sharedfiles/filedetails/?id=838994644 ** http://steamcommunity.com/sharedfiles/filedetails/?id=838994644
--> -->
<players root="gfx/characters/costumes/" <players root="gfx/characters/"
portraitroot="gfx/ui/boss/" portraitroot="gfx/ui/boss/"
nameimageroot="gfx/ui/boss/" nameimageroot="gfx/ui/boss/"
bigportraitroot="gfx/ui/stage/"> bigportraitroot="gfx/ui/stage/">
<player name="Ariel" <player name="TCL01_Ariel"
id="1" skin="players/01_Ariel_Skin.png"
skin="ariel/base.png" canShoot="false"
hp="1" black="3" hp="2"
items="23" black="4"
key = "1" keys="1"
nameimage="PlayerName_01_Ariel.png" nameimage="name/01_Ariel.png"
portrait="PlayerPortrait_01_Ariel.png" portrait="portrait/01_Ariel.png"
bigportrait="PlayerPortraitBig_01_Ariel.png" bigportrait="bigportrait/01_Ariel.png"
skinColor="-1" skinColor="-1" />
/> <player name="TCL02_Nerielle"
skin="players/02_Nerielle_Skin.png"
hp="4"
nameimage="name/02_Nerielle.png"
portrait="portrait/02_Nerielle.png"
bigportrait="bigportrait/02_Nerielle.png"
skinColor="-1" />
</players> </players>

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@ -2,7 +2,7 @@
--[[ CHARACTERS ]] --[[ CHARACTERS ]]
-- Ariel -- Ariel
local ARIEL_NAME = "Ariel"; local ARIEL_NAME = "TCL01_Ariel";
local ARIEL_TYPE = Isaac.GetPlayerTypeByName(ARIEL_NAME); local ARIEL_TYPE = Isaac.GetPlayerTypeByName(ARIEL_NAME);
local ARIEL_STATS = { local ARIEL_STATS = {
MoveSpeedNaturalBonus = 0.10, MoveSpeedNaturalBonus = 0.10,
@ -13,13 +13,41 @@
MaxFireDelayNaturalExponent = 0.9, MaxFireDelayNaturalExponent = 0.9,
TearHeightBonus = 12, TearHeightBonus = 12,
}; };
local ARIEL_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/01_Ariel_Head.anm2")
-- Nerielle
local NERIELLE_NAME = "TCL02_Nerielle";
local NERIELLE_TYPE = Isaac.GetPlayerTypeByName(NERIELLE_NAME);
local NERIELLE_STATS = {
MoveSpeedNaturalBonus = 0.10,
MoveSpeedNaturalMultiplier = 0.9,
DamageNaturalMultiplier = 0.70,
ShotSpeedNaturalMultiplier = 0.8,
MaxFireDelayNaturalMultiplier = 1.0,
MaxFireDelayNaturalExponent = 0.9,
TearHeightBonus = 12,
};
local NERIELLE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/02_Nerielle_Head.anm2")
function Lore:PostPlayerInit( player )
if player:GetPlayerType() == ARIEL_TYPE then
player:AddNullCostume( ARIEL_HEAD );
end
if player:GetPlayerType() == NERIELLE_TYPE then
player:AddNullCostume( NERIELLE_HEAD );
end
end
Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
--[[ Stats ]] --[[ Stats ]]
function Lore:EvaluateCache( player, cacheFlag ) function Lore:EvaluateCache( player, cacheFlag )
if player:GetPlayerType() = ARIEL_TYPE then local player = Isaac.GetPlayer(0) -- get the player entity
if player:GetPlayerType() == ARIEL_TYPE then
--[[ if cacheFlag == CacheFlag.CACHE_SPEED then --[[ if cacheFlag == CacheFlag.CACHE_SPEED then
player.MoveSpeed = player.MoveSpeed * ARIEL_STATS.MoveSpeedNaturalMultiplier + ARIEL_STATS.MoveSpeedNaturalBonus; player.MoveSpeed = player.Mññº
moveSpeed * ARIEL_STATS.MoveSpeedNaturalMultiplier + ARIEL_STATS.MoveSpeedNaturalBonus;
elseif cacheFlag == CacheFlag.CACHE_SHOTSPEED then elseif cacheFlag == CacheFlag.CACHE_SHOTSPEED then
player.ShotSpeed = player.ShotSpeed * ARIEL_STATS.ShotSpeedNaturalMultiplier; player.ShotSpeed = player.ShotSpeed * ARIEL_STATS.ShotSpeedNaturalMultiplier;
elseif cacheFlag == CacheFlag.CACHE_DAMAGE then elseif cacheFlag == CacheFlag.CACHE_DAMAGE then
@ -32,7 +60,42 @@
--player.TearColor = GAPPI_COLOR; --player.TearColor = GAPPI_COLOR;
--Player.LaserColor = GAPPI_COLOR; --Player.LaserColor = GAPPI_COLOR;
end]] end]]
player.CanFly = true if cacheFlag == CacheFlag.CACHE_FLYING then
player.CanFly = 1
end
end
if player:GetPlayerType() == NERIELLE_TYPE then
--[[ if cacheFlag == CacheFlag.CACHE_SPEED then
player.MoveSpeed = player.Mññº
moveSpeed * ARIEL_STATS.MoveSpeedNaturalMultiplier + ARIEL_STATS.MoveSpeedNaturalBonus;
elseif cacheFlag == CacheFlag.CACHE_SHOTSPEED then
player.ShotSpeed = player.ShotSpeed * ARIEL_STATS.ShotSpeedNaturalMultiplier;
elseif cacheFlag == CacheFlag.CACHE_DAMAGE then
player.Damage = player.Damage * ARIEL_STATS.DamageNaturalMultiplier;
elseif cacheFlag == CacheFlag.CACHE_FIREDELAY then
player.MaxFireDelay = math.floor( math.max( 1, player.MaxFireDelay * ARIEL_STATS.MaxFireDelayNaturalMultiplier ) ^ ARIEL_STATS.MaxFireDelayNaturalExponent );
elseif cacheFlag == CacheFlag.CACHE_RANGE then
player.TearHeight = player.TearHeight + ARIEL_STATS.TearHeightBonus;
elseif cacheFlag == CacheFlag.CACHE_TEARCOLOR then
--player.TearColor = GAPPI_COLOR;
--Player.LaserColor = GAPPI_COLOR;
end]]
if cacheFlag == CacheFlag.CACHE_FLYING then
player.CanFly = 1
end
end end
end end
Lore:AddCallback( ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache ); Lore:AddCallback( ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache );
Lore:AddCallback(ModCallbacks.MC_POST_FIRE_TEAR, function(_, tear)
local player = Isaac.GetPlayer(0) -- get the player entity
if player:GetPlayerType() == ARIEL_TYPE then
tear.TearFlags = tear.TearFlags | TearFlags.TEAR_CHARM -- add slowing effect to the tear
end
if player:GetPlayerType() == NERIELLE_TYPE then
tear.TearFlags = tear.TearFlags | TearFlags.TEAR_BURN -- add slowing effect to the tear
end
end)

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@ -0,0 +1,188 @@
<AnimatedActor>
<Info CreatedBy="robot" CreatedOn="04/01/2021 1:13:46" Version="117" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="01_Ariel_Head.png" Id="0"/>
<Spritesheet Path="01_Ariel_SkinBody.png" Id="1"/>
</Spritesheets>
<Layers>
<Layer Name="head" Id="0" SpritesheetId="0"/>
<Layer Name="body" Id="1" SpritesheetId="1"/>
<Layer Name="top0" Id="2" SpritesheetId="1"/>
</Layers>
<Nulls>
<Null Name="Mouth" Id="0" ShowRect="false"/>
</Nulls>
<Events>
<Event Name="sparkle" Id="0"/>
<Event Name="blah" Id="1"/>
</Events>
</Content>
<Animations DefaultAnimation="HeadLeft">
<Animation Name="HeadLeft" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="-8" XPivot="32" YPivot="44" XCrop="0" YCrop="64" Width="64" Height="64" XScale="-100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="HeadUp" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="-8" XPivot="32" YPivot="44" XCrop="0" YCrop="128" Width="64" Height="64" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="HeadRight" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="-8" XPivot="32" YPivot="44" XCrop="0" YCrop="64" Width="64" Height="64" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="HeadDown" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="-8" XPivot="32" YPivot="44" XCrop="0" YCrop="0" Width="64" Height="64" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="WalkLeft" FrameNum="12" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="1" Visible="true">
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="0" YCrop="96" Width="48" Height="48" XScale="-99" YScale="101" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="64" YCrop="96" Width="48" Height="48" XScale="-99" YScale="101" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="128" YCrop="96" Width="48" Height="48" XScale="-100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="192" YCrop="96" Width="48" Height="48" XScale="-101" YScale="99" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="256" YCrop="96" Width="48" Height="48" XScale="-102" YScale="98" Delay="3" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="192" YCrop="96" Width="48" Height="48" XScale="-101" YScale="99" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="128" YCrop="96" Width="48" Height="48" XScale="-100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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</LayerAnimation>
<LayerAnimation LayerId="0" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="WalkUp" FrameNum="12" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="1" Visible="true">
<Frame XPosition="0" YPosition="-14" XPivot="16" YPivot="28" XCrop="320" YCrop="0" Width="32" Height="48" XScale="99" YScale="101" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="16" YPivot="28" XCrop="320" YCrop="0" Width="32" Height="48" XScale="99" YScale="101" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="16" YPivot="28" XCrop="320" YCrop="0" Width="32" Height="48" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<LayerAnimation LayerId="0" Visible="true"/>
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<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="192" YCrop="48" Width="64" Height="48" XScale="101" YScale="99" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="0" YPosition="-14" XPivot="32" YPivot="28" XCrop="128" YCrop="48" Width="64" Height="48" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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</LayerAnimation>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="WalkRight" FrameNum="12" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
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<LayerAnimation LayerId="1" Visible="true">
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<LayerAnimation LayerId="0" Visible="true"/>
<LayerAnimation LayerId="2" Visible="true"/>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="WalkDown" FrameNum="12" Loop="true">
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