sprited ariel

This commit is contained in:
UndeadMaelys 2021-01-06 03:59:55 +01:00
parent e87eebc3f4
commit f064767bad
5 changed files with 174 additions and 11 deletions

View File

@ -27,6 +27,7 @@
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Baby Yari"
id="3"
anm2path="motheroftwo_yari.anm2"
@ -42,6 +43,7 @@
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Lil Drake"
id="3"
anm2path="scaly_egg_lil_drake.anm2"

View File

@ -1,6 +1,22 @@
<!--
** Taken from the nicalis sample mod:
** http://steamcommunity.com/sharedfiles/filedetails/?id=838994644
name
cache:: damage, familiars, firedelay, flying, luck, range, shotspeed, speed, tearcolor, tearflag, weapon, all
hp
armor
black
coins
bombs
items (canon)
card (canon)
pill (canon)
trinket (canon)
skin
nameimage
portrait
bigportrait
-->
<players root="gfx/characters/"
portraitroot="gfx/ui/boss/"
@ -11,7 +27,7 @@
skin="players/01_Ariel_Skin.png"
black="4" pink="2" keys="1"
canAttack="false"
canShoot="false"
nameimage="name/01_Ariel.png"
portrait="portrait/01_Ariel.png"
bigportrait="bigportrait/01_Ariel.png"

View File

@ -226,14 +226,14 @@ Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT,Lore.GetBabyYari, FamiliarVariant.BABY_YARI)
function Lore:UpdateBabyYari(Yari)
-- local player = Isaac.GetPlayer(0)
-- local data = Yari:GetData()
-- local sprite = Yari:GetSprite()
-- local FireDir = player:GetFireDirection()
-- local MoveDir = player:GetMovementDirection()
local player = Isaac.GetPlayer(0)
local data = Yari:GetData()
local sprite = Yari:GetSprite()
local FireDir = player:GetFireDirection()
local MoveDir = player:GetMovementDirection()
--if FireDir == Direction.NO_DIRECTION or data.Cooldown > 0 then
--Yari:FollowParents()
Yari:FollowParents()
end
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, Lore.UpdateBabyYari, FamiliarVariant.BABY_YARI)
@ -248,16 +248,16 @@ Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
-- Active
function Lore:ActivateSuccubusCharm(_Type, RNG)
local player = Isaac.GetPlayer(0)
local player_data = EntityRef(player)
enemies = Isaac.FindInRadius(player.Position, 125, EntityPartition.ENEMY )
for k,enemy in ipairs(enemies) do
if enemy:HasEntityFlags( EntityFlag.FLAG_CHARM ) == true then
local enemy_data = EntityRef(enemy);
if enemy_data.IsCharmed == true then
print("This entity is charmed! Let's poison them!")
enemy:AddPoison(player, 120, 1)
enemy:AddEntityFlags(EntityFlag.FLAG_POISON)
enemy:AddPoison(player_data, 120, 1)
else
print("This entity isn't charmed! Let's charm them!")
enemy:AddCharmed(120)
enemy:AddEntityFlags(EntityFlag.FLAG_CHARM)
end
end
end

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@ -0,0 +1,145 @@
<AnimatedActor>
<Info CreatedBy="robot" CreatedOn="05/01/2021 23:38:39" Version="105" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="baby_ariel.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="body" Id="0" SpritesheetId="0"/>
</Layers>
<Nulls>
<Null Name="BloodGuide" Id="0" ShowRect="false"/>
<Null Name="OverlayEffect" Id="1" ShowRect="false"/>
</Nulls>
<Events>
<Event Name="Explosion" Id="0"/>
</Events>
</Content>
<Animations DefaultAnimation="Walk01">
<Animation Name="Rage" FrameNum="37" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="37" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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</NullAnimations>
<Triggers/>
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<Triggers/>
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