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0293f2fc9c
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8bd4c39adb
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@ -78,21 +78,11 @@
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maxcharges="4"
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maxcharges="4"
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/>
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/>
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<passive name="Mommy of Two"
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<familiar name="Mommy of Two"
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description="Sweet, adorable, mischievous!"
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description="Sweet, adorable, mischievous!"
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gfx="mommy_of_two.png"
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gfx="mommy_of_two.png"
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/>
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/>
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<familiar name="Mommy of Two Ariel"
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description="Sweet, adorable, mischievous!"
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gfx="mommy_of_two_ariel.png"
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/>
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<familiar name="Mommy of Two Yari"
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description="Sweet, adorable, mischievous!"
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gfx="mommy_of_two_yari.png"
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/>
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<familiar name="Scaly Egg"
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<familiar name="Scaly Egg"
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description="A warming companion."
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description="A warming companion."
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gfx="scaly_egg.png"
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gfx="scaly_egg.png"
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118
main.lua
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@ -136,8 +136,6 @@ CollectibleType.COLLECTIBLE_DRAGON_MARK = Isaac.GetItemIdByName("Dragon Mark")
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-- Familiar Mommy of Two
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-- Familiar Mommy of Two
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CollectibleType.COLLECTIBLE_MOMMY_OF_TWO = Isaac.GetItemIdByName("Mommy of Two")
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CollectibleType.COLLECTIBLE_MOMMY_OF_TWO = Isaac.GetItemIdByName("Mommy of Two")
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CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL = Isaac.GetItemIdByName("Mommy of Two Ariel")
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CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI = Isaac.GetItemIdByName("Mommy of Two Yari")
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FamiliarVariant.BABY_ARIEL = Isaac.GetEntityVariantByName("Baby Ariel")
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FamiliarVariant.BABY_ARIEL = Isaac.GetEntityVariantByName("Baby Ariel")
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FamiliarVariant.BABY_YARI = Isaac.GetEntityVariantByName("Baby Yari")
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FamiliarVariant.BABY_YARI = Isaac.GetEntityVariantByName("Baby Yari")
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@ -196,46 +194,22 @@ local SIVE_STATS = {
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local SIVE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/03_Sive_Head.anm2")
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local SIVE_HEAD = Isaac.GetCostumeIdByPath("gfx/characters/players/03_Sive_Head.anm2")
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-- ON PLAYER INIT!! -- GIVE EM STUFF
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-- ON PLAYER INIT!! -- GIVE EM STUFF
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function Lore:PlayerTypesProperties( resumedGame )
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function Lore:PostPlayerInit( player )
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if resumedGame == false then
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print("New Game!")
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local player = Isaac.GetPlayer(0)
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if player:GetPlayerType() == ARIEL_TYPE then
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if player:GetPlayerType() == ARIEL_TYPE then
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print("Initializing player: Ariel")
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player:AddNullCostume( ARIEL_HEAD );
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player:AddNullCostume( ARIEL_HEAD );
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print("> Costume: ARIEL_HEAD")
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print("> Items:")
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player:AddCollectible( CollectibleType.COLLECTIBLE_SUCCUBUS_CHARM, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_SUCCUBUS_CHARM, 0, 0);
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print(" - Succubus Charm")
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end
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end
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if player:GetPlayerType() == NERIELLE_TYPE then
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if player:GetPlayerType() == NERIELLE_TYPE then
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print("Initializing player: Nerielle")
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print("> Costume: ARIEL_HEAD")
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player:AddNullCostume( NERIELLE_HEAD );
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player:AddNullCostume( NERIELLE_HEAD );
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end
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end
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if player:GetPlayerType() == SIVE_TYPE then
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if player:GetPlayerType() == SIVE_TYPE then
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print("Initializing player: Sive")
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print("> Costume: SIVE_HEAD")
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player:AddNullCostume( SIVE_HEAD );
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player:AddNullCostume( SIVE_HEAD );
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print("> Scale: (1.5, 1.5)")
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player.SpriteScale = Vector(1.5,1.5);
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player.SpriteScale = Vector(1.5,1.5);
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO, 0, 0);
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print("> Items:")
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player:AddCollectible( CollectibleType.COLLECTIBLE_YALE_HORNS, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_YALE_HORNS, 0, 0);
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print(" - Yale Horns")
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI, 0, 0);
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player:AddCollectible( CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL, 0, 0);
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print(" - Mommy of Two")
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end
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end
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end
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end
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end
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Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
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Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties );
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-- STUFF FOR ENTITIES
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-- STUFF FOR ENTITIES
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-- BABY ARIEL!
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-- BABY ARIEL!
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@ -273,31 +247,6 @@ Lore:AddCallback( ModCallbacks.MC_POST_GAME_STARTED, Lore.PlayerTypesProperties
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-- STUFF FOR ITEMS
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-- STUFF FOR ITEMS
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-- Passive
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function Lore:PassiveYaleHorns(tear)
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local player = Isaac.GetPlayer(0) -- get the player entity
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if player:HasCollectible(CollectibleType.COLLECTIBLE_YALE_HORNS) == true then
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if yaleTearCount == nil then
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yaleTearCount = 0
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end
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yaleTearCount = yaleTearCount + 1
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if yaleTearCount == 3 then
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yaleTearCount = 0;
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local lookout = Vector(1,0)
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local at = math.random(1,180)
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local finalTear = lookout:Rotated(at):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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local newTear = Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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newTear:SetColor(player.TearColor, 0, 200, 0, 0)
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local finalTear = lookout:Rotated(at+180):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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local newTear = Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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newTear:SetColor(player.TearColor, 0, 200, 0, 0)
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end
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end
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end
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Lore:AddCallback(ModCallbacks.MC_POST_FIRE_TEAR, Lore.PassiveYaleHorns)
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-- Active
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-- Active
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function Lore:ActivateSuccubusCharm(_Type, RNG)
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function Lore:ActivateSuccubusCharm(_Type, RNG)
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local player = Isaac.GetPlayer(0)
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local player = Isaac.GetPlayer(0)
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@ -326,34 +275,33 @@ end
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Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_UPDATE, Lore.PlayerUpdate );
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Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_UPDATE, Lore.PlayerUpdate );
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local BabyArielCount = 0
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local BabyYariCount = 0
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local BabyLilDrakeCount = 0
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function Lore:onCache( player, cacheFlag)
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function Lore:onCache( player, cacheFlag)
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BabyArielCount = 0
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BabyYariCount = 0
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BabyLilDrakeCount = 0
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if cacheFlag == CacheFlag.CACHE_FAMILIARS then
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if cacheFlag == CacheFlag.CACHE_FAMILIARS then
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for _, entity in pairs(Isaac.GetRoomEntities()) do
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for _, entity in pairs(Isaac.GetRoomEntities()) do
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if entity.Type == EntityType.ENTITY_FAMILIAR then
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if EntityType == EntityType.ENTITY_FAMILIAR then
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print(entity.Type, entity.Variant)
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if entity.Variant == FamliarVariant.BABY_ARIEL then
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if entity.Variant == FamiliarVariant.BABY_ARIEL then
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BabyArielCount = BabyArielCount + 1
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BabyArielCount = BabyArielCount + 1
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end
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elseif entity.Variant == FamliarVariant.BABY_YARI then
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if entity.Variant == FamiliarVariant.BABY_YARI then
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BabyYariCount = BabyYariCount + 1
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BabyYariCount = BabyYariCount + 1
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end
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elseif entity.Variant == FamliarVariant.LIL_DRAKE then
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if entity.Variant == FamiliarVariant.LIL_DRAKE then
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LilDrakeCount = LilDrakeCount + 1
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LilDrakeCount = LilDrakeCount + 1
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end
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end
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end
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end
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end
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end
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print("FAMILIAR DATA ON INIT")
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_ARIEL) > BabyArielCount do
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print(" [Ariel] FamiliarVariant:",FamiliarVariant.BABY_ARIEL," Count: ",BabyArielCount)
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BabyArielCount = BabyArielCount + 1
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print(" [Yari] FamiliarVariant:",FamiliarVariant.BABY_YARI," Count: ",BabyYariCount)
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print("[Lil Drake] FamiliarVariant:",FamiliarVariant.LIL_DRAKE," Count: ",BabyLilDrakeCount)
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO) > BabyArielCount do
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SpawnFollower(FamiliarVariant.BABY_ARIEL, player)
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SpawnFollower(FamiliarVariant.BABY_ARIEL, player)
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BabyArielCount = BabyArielCount + 1
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end
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end
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO_YARI) > BabyYariCount do
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO) > BabyYariCount do
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BabyYariCount = BabyYariCount + 1
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SpawnFollower(FamiliarVariant.BABY_YARI, player)
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SpawnFollower(FamiliarVariant.BABY_YARI, player)
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BabyYariCount = BabyYariCount + 1
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end
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end
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_SCALY_EGG) > BabyLilDrakeCount do
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while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_SCALY_EGG) > BabyLilDrakeCount do
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SpawnFollower(FamiliarVariant.LIL_DRAKE, player)
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SpawnFollower(FamiliarVariant.LIL_DRAKE, player)
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@ -378,3 +326,33 @@ function Lore:EvaluateCache( player, cacheFlag )
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end
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end
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end
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end
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Lore:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache );
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Lore:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, Lore.EvaluateCache );
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Lore:AddCallback(ModCallbacks.MC_POST_FIRE_TEAR, function(_, tear)
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local player = Isaac.GetPlayer(0) -- get the player entity
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if player:HasCollectible(CollectibleType.COLLECTIBLE_YALE_HORNS) == true then
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if yaleTearCount == nil then
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yaleTearCount = 0
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end
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yaleTearCount = yaleTearCount + 1
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if yaleTearCount == 3 then
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yaleTearCount = 0;
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local lookout = player:GetAimDirection()
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local at = math.random(-180,179)
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local finalTear = lookout:Rotated(at):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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local finalTear = lookout:Rotated(at+180):Resized(player.ShotSpeed*10)
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local tearCopy = tear.Variant
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Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
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end
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end
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if player:GetPlayerType() == ARIEL_TYPE then
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tear.TearFlags = tear.TearFlags | TearFlags.TEAR_CHARM -- add slowing effect to the tear
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end
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if player:GetPlayerType() == NERIELLE_TYPE then
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tear.TearFlags = tear.TearFlags | TearFlags.TEAR_BURN -- add slowing effect to the tear
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end
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end)
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Before Width: | Height: | Size: 1.2 KiB |
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@ -1,8 +1,8 @@
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<AnimatedActor>
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<AnimatedActor>
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<Info CreatedBy="robot" CreatedOn="07/01/2021 2:42:23" Version="105" Fps="30"/>
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<Info CreatedBy="robot" CreatedOn="04/01/2021 21:03:00" Version="104" Fps="30"/>
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<Content>
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<Content>
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<Spritesheets>
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<Spritesheets>
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<Spritesheet Path="03_Sive_LavenderPrettyHair.png" Id="0"/>
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<Spritesheet Path="03_Sive_HypnotizingHornyHair.png" Id="0"/>
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</Spritesheets>
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</Spritesheets>
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<Layers>
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<Layers>
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<Layer Name="head0" Id="0" SpritesheetId="0"/>
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<Layer Name="head0" Id="0" SpritesheetId="0"/>
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After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 670 B |
Before Width: | Height: | Size: 537 B |