30 lines
840 B
XML
30 lines
840 B
XML
<!--
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- Put a `name` field so the game recognizes for which item it should give
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the player a costum. If you leave it empty, several items might give you
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the same costume.
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- the `priority` field controls on which costum layer the costum is applied
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for exemple, priority="1" would put the costum behind isaac's head, and
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priority="99" would put the costum in front of all other costums
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-->
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<costumes anm2root="gfx/characters/">
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<costume
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id="1"
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anm2path="XX_YaleHorns.anm2"
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hasOverlay="false"
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type="passive" />
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<costume
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anm2path="players/01_Ariel_Head.anm2"
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priority="99"
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isFlying="true"
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type="none" />
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<costume
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anm2path="players/02_Nerielle_Head.anm2"
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priority="99"
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isFlying="true"
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type="none" />
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<costume
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anm2path="players/03_Sive_Head.anm2"
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priority="99"
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type="none" />
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</costumes>
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