tboi-creativelore/content/entities2.xml

63 lines
2.0 KiB
XML

<!--
- Add an id field in order to make an entity of the type you want.
For exemple, if you wanted to make a new type of bomb, put `id="4"`.
- Add a `variant="n"` if you are having issues getting your entity
to appear in the game.
- Control the speed of your enemy with `friction`.
That value is between 0 and 1, values greater than 1 might make
your entity accelerate to uncontrolable speeds.
- The `portrait` fields control what pictures show when the entity kills the
player.
- Put the `collisionDamage` value to "0" if you want the entity to be
harmless when directly hitting the player.
-->
<entities anm2root="gfx/familiars/" version="5">
<entity name="Baby Ariel"
id="3"
anm2path="motheroftwo_ariel.anm2"
baseHP="0"
boss="0"
champion="0"
collisionDamage="0"
collisionMass="3"
collisionRadius="13"
friction="1"
numGridCollisionPoints="12"
shadowSize="11"
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Baby Yari"
id="3"
anm2path="motheroftwo_yari.anm2"
baseHP="0"
boss="0"
champion="0"
collisionDamage="0"
collisionMass="3"
collisionRadius="13"
friction="1"
numGridCollisionPoints="12"
shadowSize="11"
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Lil Drake"
id="3"
anm2path="scaly_egg_lil_drake.anm2"
baseHP="0"
boss="0"
champion="0"
collisionDamage="0"
collisionMass="3"
collisionRadius="13"
friction="1"
numGridCollisionPoints="12"
shadowSize="11"
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
</entities>