tboi-creativelore/content/entities2.xml

33 lines
1.1 KiB
XML

<!--
- Add an id field in order to make an entity of the type you want.
For exemple, if you wanted to make a new type of bomb, put `id="4"`.
- Add a `variant="n"` if you are having issues getting your entity
to appear in the game.
- Control the speed of your enemy with `friction`.
That value is between 0 and 1, values greater than 1 might make
your entity accelerate to uncontrolable speeds.
- The `portrait` fields control what pictures show when the entity kills the
player.
- Put the `collisionDamage` value to "0" if you want the entity to be
harmless when directly hitting the player.
-->
<entities anm2root="gfx/" version="5">
<entity name="the entity's name"
anm2path="animation file name in your gfx in resources folder.anm2"
reroll="true"
baseHP="10"
boss="0"
champion="1"
collisionDamage="1"
collisionMass="30"
collisionRadius="13"
friction="1"
numGridCollisionPoints="7"
shadowSize="0"
stageHP="0"
portrait="30"
bestiary="false"
><gibs amount="6" blood="1" bone="0" eye="0" gut="1" large="0" />
</entity>
</entities>