tboi-creativelore/content/itempools.xml

39 lines
1.2 KiB
XML

<!--
Note: imagine that each item adds a number of tokens to the item pool.
Each time the game must generate an item pedestal, it takes out a random
token from the item pool and puts the item on the pedestal.
- `weight` the number of tokens to put in the pool for your item. Greater
values makes your item more likely to show up.
- `decreaseby` Number of tokens to remove from the pool when
the player **sees** the item. Greater numbers means you are
less likely to see the item after having seen it once.
- `removeon` Minimum number of tokens to accept the item in the pool.
If your item has less token remaining than the `removeon` value,
the player won't see it anymore, even if there is remaining tokens.
- Note that item weights might be pool dependent.
- Note that picking up the item will remove it from all the pools it is in.
- All values can be natural or rational numbers.
-->
<ItemPools>
<Pool name="treasure">
<Item name="Your item name"
weight="2"
removeon="0.1"
decreaseby="1"
/>
</Pool>
<Pool name="angel">
<Item name="Your item name"
weight="2"
removeon="0.1"
decreaseby="1"
/>
</Pool>
</ItemPools>