61 lines
2.0 KiB
XML
61 lines
2.0 KiB
XML
<!--
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- Add an id field in order to make an entity of the type you want.
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For exemple, if you wanted to make a new type of bomb, put `id="4"`.
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- Add a `variant="n"` if you are having issues getting your entity
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to appear in the game.
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- Control the speed of your enemy with `friction`.
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That value is between 0 and 1, values greater than 1 might make
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your entity accelerate to uncontrolable speeds.
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- The `portrait` fields control what pictures show when the entity kills the
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player.
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- Put the `collisionDamage` value to "0" if you want the entity to be
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harmless when directly hitting the player.
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-->
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<entities anm2root="gfx/familiars" version="5">
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<entity name="Baby Ariel"
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id="3"
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anm2path="motheroftwo_ariel.anm2"
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baseHP="0"
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boss="0"
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champion="0"
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collisionDamage="0"
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collisionMass="3"
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collisionRadius="13"
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friction="1"
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numGridCollisionPoints="12"
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shadowSize="11"
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stageHP="0">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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<entity name="Baby Yari"
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id="3"
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anm2path="motheroftwo_yari.anm2"
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baseHP="0"
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boss="0"
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champion="0"
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collisionDamage="0"
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collisionMass="3"
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collisionRadius="13"
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friction="1"
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numGridCollisionPoints="12"
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shadowSize="11"
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stageHP="0">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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<entity name="Lil Drake"
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id="3"
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anm2path="scaly_egg_lil_drake.anm2"
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baseHP="0"
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boss="0"
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champion="0"
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collisionDamage="0"
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collisionMass="3"
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collisionRadius="13"
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friction="1"
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numGridCollisionPoints="12"
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shadowSize="11"
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stageHP="0">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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</entities>
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