roguelike/src/Game.hs

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{-# LANGUAGE TemplateHaskell, NegativeLiterals #-}
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module Game where
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import Lens.Micro.TH
import Lens.Micro
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import Linear.V2
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import Dungeon
import Player
import Direction
import Action
data Game = Game
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{ _dungeon :: Dungeon
, _player :: Player
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}
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makeLenses ''Game
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newGame :: IO Game
newGame = do
dun <- makeDungeonFromFile "maps/test.map"
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return $ Game dun (Player $ V2 0 0)
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runAction :: Action -> Game -> Maybe Game
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runAction (Walk N) game = Just $ game & player . pos +~ V2 0 -1
runAction (Walk S) game = Just $ game & player . pos +~ V2 0 1
runAction (Walk W) game = Just $ game & player . pos +~ V2 -1 0
runAction (Walk E) game = Just $ game & player . pos +~ V2 1 0
runAction (Walk NW) game = Just $ game & player . pos +~ V2 -1 -1
runAction (Walk NE) game = Just $ game & player . pos +~ V2 1 -1
runAction (Walk SW) game = Just $ game & player . pos +~ V2 -1 1
runAction (Walk SE) game = Just $ game & player . pos +~ V2 1 1
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runAction None g = Just g
runAction ExitGame _ = Nothing