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Copyright Author name here (c) 2021 |
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All rights reserved. |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above |
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copyright notice, this list of conditions and the following |
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disclaimer in the documentation and/or other materials provided |
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with the distribution. |
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* Neither the name of Author name here nor the names of other |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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# roguelike |
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name: roguelike |
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version: 0.1.0.0 |
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-- synopsis: |
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-- description: |
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homepage: https://github.com/githubuser/roguelike#readme |
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license: BSD3 |
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license-file: LICENSE |
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author: Author name here |
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maintainer: example@example.com |
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copyright: 2021 Author name here |
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category: Web |
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build-type: Simple |
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cabal-version: >=1.10 |
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extra-source-files: README.md |
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executable roguelike |
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ghc-options: -threaded |
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hs-source-dirs: src |
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main-is: Main.hs |
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default-language: Haskell2010 |
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other-modules: Direction, |
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Dungeon, |
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Player, |
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Game, |
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Rendering, |
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Action |
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build-depends: base >= 4.7 && < 5, |
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vty, |
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matrix, |
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unordered-containers |
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module Action where |
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import Graphics.Vty.Input |
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import Control.Applicative |
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import Data.Maybe |
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import Direction |
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data Action = Walk Direction |
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| ExitGame |
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| None |
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bindings :: [(Event, Action)] |
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bindings = |
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[ (EvKey KUp [], Walk N) |
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, (EvKey KDown [], Walk S) |
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, (EvKey KLeft [], Walk W) |
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, (EvKey KRight [], Walk E) |
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, (EvKey (KChar 'q') [], ExitGame) |
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] |
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|
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eventToAction :: Event -> Action |
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eventToAction e = fromJust $ lookup e bindings <|> Just None |
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module Direction where |
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data Direction = N | S | W | E |
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module Dungeon where |
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import Data.Matrix |
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data Cell = Solid | Empty |
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instance Show Cell where |
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show Solid = "#" |
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show Empty = "." |
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newtype Dungeon = Dungeon (Matrix Cell) |
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instance Show Dungeon where |
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show (Dungeon m) = unlines . map (concatMap show) $ toLists m |
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makeDungeon :: Int -> Int -> Dungeon |
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makeDungeon w h = Dungeon $ matrix h w $ const Empty |
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dungeonToLists :: Dungeon -> [[Cell]] |
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dungeonToLists (Dungeon m) = toLists m |
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module Game where |
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import Dungeon |
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import Player |
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import Direction |
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import Action |
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data Game = Game |
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{ getDungeon :: Dungeon |
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, getPlayer :: Player |
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} |
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newGame :: Game |
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newGame = Game (makeDungeon 30 10) (Player (1,1)) |
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runAction :: Action -> Game -> Maybe Game |
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runAction (Walk N) (Game d (Player (x,y))) = Just $ Game d (Player (x,y-1)) |
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runAction (Walk S) (Game d (Player (x,y))) = Just $ Game d (Player (x,y+1)) |
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runAction (Walk W) (Game d (Player (x,y))) = Just $ Game d (Player (x-1,y)) |
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runAction (Walk E) (Game d (Player (x,y))) = Just $ Game d (Player (x+1,y)) |
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runAction None g = Just g |
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runAction ExitGame _ = Nothing |
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module Main where |
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import Graphics.Vty |
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import Game |
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import Rendering |
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import Action |
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main :: IO () |
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main = do |
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cfg <- standardIOConfig |
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vty <- mkVty cfg |
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loop vty newGame |
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shutdown vty |
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where loop vty game = do |
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update vty $ renderGame game |
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e <- nextEvent vty |
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let action = eventToAction e |
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nGame = runAction action game |
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case nGame of |
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Nothing -> return () |
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Just ng -> loop vty ng |
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module Player where |
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newtype Player = Player (Int, Int) |
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module Rendering where |
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import Graphics.Vty |
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import Dungeon |
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import Game |
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import Player |
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renderGame :: Game -> Picture |
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renderGame g = picForLayers |
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[ playerToImg (getPlayer g) |
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, dungeonToImg (getDungeon g) |
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] |
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dungeonToImg :: Dungeon -> Image |
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dungeonToImg = vertCat . map (string defAttr . concatMap show) . dungeonToLists |
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playerToImg :: Player -> Image |
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playerToImg (Player (x,y)) = translateX x . translateY y $ char defAttr '@' |
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# This file was automatically generated by 'stack init' |
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# |
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# Some commonly used options have been documented as comments in this file. |
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# For advanced use and comprehensive documentation of the format, please see: |
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# https://docs.haskellstack.org/en/stable/yaml_configuration/ |
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|
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# Resolver to choose a 'specific' stackage snapshot or a compiler version. |
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# A snapshot resolver dictates the compiler version and the set of packages |
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# to be used for project dependencies. For example: |
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# |
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# resolver: lts-3.5 |
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# resolver: nightly-2015-09-21 |
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# resolver: ghc-7.10.2 |
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# |
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# The location of a snapshot can be provided as a file or url. Stack assumes |
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# a snapshot provided as a file might change, whereas a url resource does not. |
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# |
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# resolver: ./custom-snapshot.yaml |
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# resolver: https://example.com/snapshots/2018-01-01.yaml |
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resolver: lts-17.2 |
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|
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# User packages to be built. |
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# Various formats can be used as shown in the example below. |
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# |
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# packages: |
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# - some-directory |
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# - https://example.com/foo/bar/baz-0.0.2.tar.gz |
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# subdirs: |
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# - auto-update |
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# - wai |
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packages: |
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- . |
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# Dependency packages to be pulled from upstream that are not in the resolver. |
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# These entries can reference officially published versions as well as |
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# forks / in-progress versions pinned to a git hash. For example: |
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# |
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# extra-deps: |
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# - acme-missiles-0.3 |
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# - git: https://github.com/commercialhaskell/stack.git |
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# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a |
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# |
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# extra-deps: [] |
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|
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# Override default flag values for local packages and extra-deps |
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# flags: {} |
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|
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# Extra package databases containing global packages |
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# extra-package-dbs: [] |
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|
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# Control whether we use the GHC we find on the path |
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# system-ghc: true |
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# |
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# Require a specific version of stack, using version ranges |
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# require-stack-version: -any # Default |
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# require-stack-version: ">=2.3" |
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# |
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# Override the architecture used by stack, especially useful on Windows |
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# arch: i386 |
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# arch: x86_64 |
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# |
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# Extra directories used by stack for building |
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# extra-include-dirs: [/path/to/dir] |
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# extra-lib-dirs: [/path/to/dir] |
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# |
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# Allow a newer minor version of GHC than the snapshot specifies |
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# compiler-check: newer-minor |
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