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Copyright Author name here (c) 2021
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of Author name here nor the names of other
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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name: roguelike
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version: 0.1.0.0
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-- synopsis:
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-- description:
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homepage: https://github.com/githubuser/roguelike#readme
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license: BSD3
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license-file: LICENSE
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author: Author name here
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maintainer: example@example.com
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copyright: 2021 Author name here
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category: Web
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build-type: Simple
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cabal-version: >=1.10
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extra-source-files: README.md
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executable roguelike
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ghc-options: -threaded
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hs-source-dirs: src
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main-is: Main.hs
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default-language: Haskell2010
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other-modules: Direction,
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Dungeon,
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Player,
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Game,
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Rendering,
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Action
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build-depends: base >= 4.7 && < 5,
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vty,
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matrix,
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unordered-containers
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module Action where
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import Graphics.Vty.Input
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import Control.Applicative
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import Data.Maybe
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import Direction
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data Action = Walk Direction
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| ExitGame
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| None
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bindings :: [(Event, Action)]
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bindings =
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[ (EvKey KUp [], Walk N)
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, (EvKey KDown [], Walk S)
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, (EvKey KLeft [], Walk W)
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, (EvKey KRight [], Walk E)
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, (EvKey (KChar 'q') [], ExitGame)
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]
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eventToAction :: Event -> Action
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eventToAction e = fromJust $ lookup e bindings <|> Just None
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module Direction where
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data Direction = N | S | W | E
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module Dungeon where
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import Data.Matrix
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data Cell = Solid | Empty
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instance Show Cell where
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show Solid = "#"
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show Empty = "."
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newtype Dungeon = Dungeon (Matrix Cell)
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instance Show Dungeon where
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show (Dungeon m) = unlines . map (concatMap show) $ toLists m
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makeDungeon :: Int -> Int -> Dungeon
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makeDungeon w h = Dungeon $ matrix h w $ const Empty
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dungeonToLists :: Dungeon -> [[Cell]]
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dungeonToLists (Dungeon m) = toLists m
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module Game where
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import Dungeon
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import Player
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import Direction
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import Action
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data Game = Game
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{ getDungeon :: Dungeon
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, getPlayer :: Player
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}
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newGame :: Game
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newGame = Game (makeDungeon 30 10) (Player (1,1))
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runAction :: Action -> Game -> Maybe Game
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runAction (Walk N) (Game d (Player (x,y))) = Just $ Game d (Player (x,y-1))
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runAction (Walk S) (Game d (Player (x,y))) = Just $ Game d (Player (x,y+1))
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runAction (Walk W) (Game d (Player (x,y))) = Just $ Game d (Player (x-1,y))
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runAction (Walk E) (Game d (Player (x,y))) = Just $ Game d (Player (x+1,y))
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runAction None g = Just g
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runAction ExitGame _ = Nothing
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module Main where
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import Graphics.Vty
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import Game
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import Rendering
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import Action
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main :: IO ()
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main = do
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cfg <- standardIOConfig
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vty <- mkVty cfg
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loop vty newGame
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shutdown vty
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where loop vty game = do
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update vty $ renderGame game
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e <- nextEvent vty
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let action = eventToAction e
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nGame = runAction action game
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case nGame of
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Nothing -> return ()
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Just ng -> loop vty ng
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module Player where
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newtype Player = Player (Int, Int)
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module Rendering where
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import Graphics.Vty
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import Dungeon
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import Game
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import Player
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renderGame :: Game -> Picture
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renderGame g = picForLayers
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[ playerToImg (getPlayer g)
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, dungeonToImg (getDungeon g)
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]
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dungeonToImg :: Dungeon -> Image
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dungeonToImg = vertCat . map (string defAttr . concatMap show) . dungeonToLists
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playerToImg :: Player -> Image
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playerToImg (Player (x,y)) = translateX x . translateY y $ char defAttr '@'
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# This file was automatically generated by 'stack init'
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#
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# Some commonly used options have been documented as comments in this file.
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# For advanced use and comprehensive documentation of the format, please see:
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# https://docs.haskellstack.org/en/stable/yaml_configuration/
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# Resolver to choose a 'specific' stackage snapshot or a compiler version.
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# A snapshot resolver dictates the compiler version and the set of packages
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# to be used for project dependencies. For example:
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#
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# resolver: lts-3.5
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# resolver: nightly-2015-09-21
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# resolver: ghc-7.10.2
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#
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# The location of a snapshot can be provided as a file or url. Stack assumes
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# a snapshot provided as a file might change, whereas a url resource does not.
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#
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# resolver: ./custom-snapshot.yaml
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# resolver: https://example.com/snapshots/2018-01-01.yaml
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resolver: lts-17.2
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# User packages to be built.
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# Various formats can be used as shown in the example below.
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#
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# packages:
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# - some-directory
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# - https://example.com/foo/bar/baz-0.0.2.tar.gz
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# subdirs:
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# - auto-update
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# - wai
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packages:
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- .
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# Dependency packages to be pulled from upstream that are not in the resolver.
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# These entries can reference officially published versions as well as
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# forks / in-progress versions pinned to a git hash. For example:
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#
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# extra-deps:
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# - acme-missiles-0.3
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# - git: https://github.com/commercialhaskell/stack.git
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# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
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#
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# extra-deps: []
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||||
|
||||
# Override default flag values for local packages and extra-deps
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# flags: {}
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# Extra package databases containing global packages
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# extra-package-dbs: []
|
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# Control whether we use the GHC we find on the path
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# system-ghc: true
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#
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# Require a specific version of stack, using version ranges
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# require-stack-version: -any # Default
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||||
# require-stack-version: ">=2.3"
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#
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# Override the architecture used by stack, especially useful on Windows
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# arch: i386
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# arch: x86_64
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#
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# Extra directories used by stack for building
|
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# extra-include-dirs: [/path/to/dir]
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# extra-lib-dirs: [/path/to/dir]
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#
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# Allow a newer minor version of GHC than the snapshot specifies
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# compiler-check: newer-minor
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