Change node counting system
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parent
f053b6cc5a
commit
1559a0d51c
11
src/main.c
11
src/main.c
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@ -16,21 +16,26 @@ int main(int argc, char** argv){
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NOD_NodeAddChild(node, node);
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NOD_NodeAddChild(testchild, node);
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NOD_NodeUnparent(justtotest);
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printf("\nThe name of the node is \"%s\"\n", node->name);
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for(int i = 0; i < node->childc; i++){
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for(int i = 0; i < NOD_NodeChildCount(node); i++){
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printf("Childnode: \"%s\"\n", node->childv[i]->name);
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}
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printf("\nThe name of the node is \"%s\"\n", node->name);
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for(int i = 0; i < node->childc; i++){
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for(int i = 0; i < NOD_NodeChildCount(node); i++){
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printf("Childnode: \"%s\"\n", node->childv[i]->name);
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}
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printf("\nThe amount of children is %d, the real size is %d\n",
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node->childc,
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NOD_NodeChildCount(node),
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(int)sizeof(testchild)
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);
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printf("\n");
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NOD_PrintNodeTree(node);
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NOD_DestroyNode(node);
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NOD_DestroyNode(testchild);
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return 0;
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39
src/node.c
39
src/node.c
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@ -87,19 +87,44 @@ void NOD_NodeAddChild(NOD_Node* parent, NOD_Node* child){
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}
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}
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void NOD_NodeRemoveChild(NOD_Node* parent, NOD_Node* child){
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if(parent != NULL && child != NULL){
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if(parent->childc < 1 || parent->childv == NULL){
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void NOD_NodeUnparent(NOD_Node* node){
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if(node != NULL && node->parent != NULL){
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NOD_Node* parent = node->parent;
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for(int i = 0; i < parent->childc; i ++){
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if(parent->childv[i] == node){
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parent->childv[i] = NULL;
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/* Free allocated memory if last child */
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if(i + 1 == parent->childc){
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fprintf(stderr,
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"NOD_Error: Cannot remove child \"%s\". Node \"%s\" has no children.\n",
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child->name,
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parent->name);
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"NOD_Debug: Freeing last child of vector...\n");
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parent->childv = realloc(parent->childv, sizeof(node) * parent->childc);
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parent->childc--;
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}
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}
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}
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node->parent = NULL;
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}
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}
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void NOD_PrintNodeTree(NOD_Node* node){
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if(node != NULL){
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printf("%s", node->name);
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printf("\"%s\"\n", node->name);
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for(int i = 0; i < node->childc; i++){
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if(i+1 != node->childc) printf("├── ");
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else printf("└── ");
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printf("\"%s\"\n", node->childv[i]->name);
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}
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}
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}
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int NOD_NodeChildCount(NOD_Node* node){
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unsigned int count = 0;
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for(int i = 0; i < node->childc; i++){
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if(node->childv[i] != NULL) count++;
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}
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return count;
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}
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@ -4,6 +4,9 @@
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typedef struct node{
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char* name;
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/** childc keeps track of allocated space,
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not amount of children. For that use
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NOD_NodeChildCount */
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int childc;
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struct node** childv;
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struct node* parent;
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@ -14,6 +17,9 @@ NOD_Node* NOD_CreateNode(char* name);
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void NOD_DestroyNode(NOD_Node* node);
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void NOD_NodeAddChild(NOD_Node* parent, NOD_Node* child);
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void NOD_NodeRemoveChild(NOD_Node* parent, NOD_Node* child);
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void NOD_NodeUnparent(NOD_Node* child);
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void NOD_PrintNodeTree(NOD_Node* node);
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int NOD_NodeChildCount(NOD_Node* node);
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#endif // __NODE_H_
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