platform-test/source/texture.cpp

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#include"texture.h"
Texture::Texture(){
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//Initialize variables
szW = 0;
szH = 0;
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IMG_Init(IMG_INIT_PNG);
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//Set renderer
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};
void Texture::setRenderer(SDL_Renderer** render){
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renderer = render;
};
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Texture::~Texture(){
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//Deallocate
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//free();
};
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void Texture::loadTexture(std::string path){
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//Get rid of preexisting texture
free();
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//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
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if(loadedSurface == NULL){
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std::cout << "Couldn't load " << path.c_str() << std::endl;
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}
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else{
//Create texture from surface pixels
texture = SDL_CreateTextureFromSurface
(*renderer,loadedSurface);
if(texture == NULL){
std::cout << "Couldn't to create texture from "
<< path.c_str() << std::endl;
}
else{
//Get image dimensions
szW = loadedSurface->w;
szH = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
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};
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void Texture::free(){
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//Free texture if it exists
if(texture != NULL){
SDL_DestroyTexture(texture);
texture = NULL;
szW = 0;
szH = 0;
}
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};
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void Texture::render(SDL_Rect* quad,SDL_Rect* frame){
//void Texture::render(SDL_Rect* quad){
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//Set clip rendering dimensions
/*if(frame != NULL){
quad.w = frame->w;
quad.h = frame->h;
}*/
//Render to screen
SDL_RenderCopy(*renderer,texture,frame,quad);
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//SDL_RenderFillRect(*renderer,quad);
//std::cout << "ye" << std::endl;
};
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void Texture::render(SDL_Rect* quad){
SDL_Rect frame = {0,0,quad->w,quad->h};
SDL_RenderCopy(*renderer,texture,&frame,quad);
};
int Texture::getWidth(){
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return szW;
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};
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int Texture::getHeight(){
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return szH;
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};