platform-test/source/texture.cpp

87 lines
1.6 KiB
C++

#include"texture.h"
Texture::Texture(){
//Initialize variables
szW = 0;
szH = 0;
IMG_Init(IMG_INIT_PNG);
//Set renderer
};
void Texture::setRenderer(SDL_Renderer** render){
renderer = render;
};
Texture::~Texture(){
//Deallocate
//free();
};
void Texture::loadTexture(std::string path){
//Get rid of preexisting texture
free();
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if(loadedSurface == NULL){
std::cout << "Couldn't load " << path.c_str() << std::endl;
}
else{
//Create texture from surface pixels
texture = SDL_CreateTextureFromSurface
(*renderer,loadedSurface);
if(texture == NULL){
std::cout << "Couldn't to create texture from "
<< path.c_str() << std::endl;
}
else{
//Get image dimensions
szW = loadedSurface->w;
szH = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
};
void Texture::free(){
//Free texture if it exists
if(texture != NULL){
SDL_DestroyTexture(texture);
texture = NULL;
szW = 0;
szH = 0;
}
};
void Texture::render(SDL_Rect* quad,SDL_Rect* frame){
//void Texture::render(SDL_Rect* quad){
//Set clip rendering dimensions
/*if(frame != NULL){
quad.w = frame->w;
quad.h = frame->h;
}*/
//Render to screen
SDL_RenderCopy(*renderer,texture,frame,quad);
//SDL_RenderFillRect(*renderer,quad);
//std::cout << "ye" << std::endl;
};
void Texture::render(SDL_Rect* quad){
SDL_Rect frame = {0,0,quad->w,quad->h};
SDL_RenderCopy(*renderer,texture,&frame,quad);
};
int Texture::getWidth(){
return szW;
};
int Texture::getHeight(){
return szH;
};