Powerup update

This commit is contained in:
posweg 2017-05-06 18:01:20 +02:00
parent 94a8df620d
commit 61730209be
No known key found for this signature in database
GPG Key ID: 6F5B526E5F8D81DB
5 changed files with 20 additions and 18 deletions

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main

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@ -18,15 +18,8 @@ SDL_Renderer* gRenderer = NULL;
const int sz = SCREEN_WIDTH/16;
void init();
bool loadMedia();
void close();
bool loadMedia(){
bool success = true;
return success;
}
void init(){
SDL_Init(SDL_INIT_VIDEO);
gWindow = SDL_CreateWindow("Platform Test!",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,SDL_WINDOW_SHOWN);
@ -45,7 +38,6 @@ void close(){
int main(int argc, char* args[]){
init();
loadMedia();
bool quit = false;
SDL_Event e;

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@ -7,15 +7,19 @@ void Player::print(int cameraX){
SDL_Rect cameraFix = rect;
cameraFix.x -= cameraX;
if(power > 0){
if(false){
std::cout << power << "ye" << std::endl;
power--;
}
SDL_SetRenderDrawColor(*renderer,0xFF,0,0,0xFF);
ply.render(&cameraFix,&plyFrame[0]);
if(power == 0)ply.render(&cameraFix,&plyFrame[0]);
else{
ply.render(&cameraFix,&plyRun);
power--;
}
//ply.render(currentFrame);
if(ifRunning)ply.render(&cameraFix,&plyFrame[1]);
if(ifRunning or power > 0)ply.render(&cameraFix,&plyFrame[1]);
oldPosX = posX;
@ -37,8 +41,6 @@ Player::Player(int x,int y, int w, int h, SDL_Renderer** render){
ply.setRenderer(renderer);
loadMedia();
currentFrame = &plyFrame[0];
};
void Player::loadMedia(){
@ -51,9 +53,13 @@ void Player::loadMedia(){
plyFrame[1].w = szW;
plyFrame[1].h = szH;
plyFrame[1].x = 2*szW;
plyFrame[1].y = szH;
plyFrame[1].x = szW;
plyFrame[1].y = 0;
plyRun.w = szW;
plyRun.h = szH;
plyRun.x = szW*2;
plyRun.y = 0;
};
int Player::intVelX(){
@ -76,6 +82,10 @@ void Player::move(){
int gravity = 800; //Gravity force
int jump = 500; //Jump force
if(power > 0){
jump = 700;
speed = 250;
}
//Check keyboard current state
if(currentKeyStates[SDL_SCANCODE_LEFT]) direction += -1;
@ -231,7 +241,7 @@ int Player::check(SDL_Rect rectA, int type){
}
}
}
else if(type == 2){
else if(type == 2 and power == 0){
if(((movX >= bX and movX < b2X)
or (movX + szW > bX and movX + szW <= b2X)
or (movX < bX and movX + szW > b2X))

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@ -34,8 +34,8 @@ class Player: public Entity{
int power = 0;
PosuTexture ply;
SDL_Rect* currentFrame;
SDL_Rect plyFrame[2];
SDL_Rect plyFrame[3];
SDL_Rect plyRun;
};
#endif

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