61730209be | ||
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textures | ||
.gitignore | ||
Makefile | ||
README.md | ||
block.cpp | ||
block.h | ||
camera.cpp | ||
camera.h | ||
dt.cpp | ||
dt.h | ||
entity.cpp | ||
entity.h | ||
main | ||
main.cpp | ||
player.cpp | ||
player.h | ||
powerup.cpp | ||
powerup.h | ||
texture.cpp | ||
texture.h |
README.md
platform-test
Just a platform prototype that I made to get my hands dirty with SDL2 for the first time.
All that I have implemented is a smooth motion with keyboard input and "physics" of jumping and colliding with other objects. In this project I wanted to be as responsible as possible with classes and functions, but it's my first multifile project so it's all messy I guess.
Controls
- W S D To move around
- SPACE To jump
- LSHIFT To run
Compiling
If you want to compile it make sure that you have SDL2 installed and run make and it will compile. I don't know how to compile programs in Linux with cross-compatibility with external libraries so it works fine in Linux but in Windows it's a little harder to do.
References
All the references that I have used are the LazyFoo' "SDL2 tutorials", "Maths for game designers" and the trigonometry series from Khan Academy for the collision logic.