platform-test/src/camera.cpp

46 lines
755 B
C++

//Camera class body
#include"camera.h"
Camera::Camera(int mapWidth, int mapHeight,int screenWidth, int screenHeight){
mW = mapWidth;
mH = mapHeight;
scW = screenWidth;
scH = screenHeight;
}
void Camera::update(int playerX, int playerY){
//Make the camera move when the player hits the middle of the screen
if(mW != scW){
if(playerX >= scW/2)
posX = playerX - scW/2;
else
posX = 0;
if(playerX >= mW - scW/2)
posX = mW - scW;
}
else posX = 0;
if(mH != scH){
if(playerY >= scH/2)
posY = playerY - scH/2;
else
posY = 0;
if(playerY >= mH - scH/2)
posY = mH - scH;
}
else posY = 0;
}
int Camera::getPosX(){
return posX;
}
int Camera::getPosY(){
return posY;
}