13 lines
217 B
C
13 lines
217 B
C
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#ifndef __TEXTURE_H__
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#define __TEXTURE_H__
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <stdio.h>
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SDL_Texture *PSX_loadTexture(char *path);
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SDL_Rect PSX_GetTextureRect(SDL_Texture* texture);
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#endif
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