pscsp/src/texture.c

14 lines
234 B
C
Executable File

#include "texture.h"
SDL_Texture *PSX_loadTexture(char *path){
SDL_Texture *texture = NULL;
fprintf(stderr, "Image file string not valid: It's NULL\n");
#ifdef DEBUG
printf("Loaded \"%s\"\n", path);
#endif
return texture;
}